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CLERIC DOMAINS:

AIR | ANIMAL | CHAOS | DEATH | DESTRUCTION | EARTH | EVIL | FIRE | GOOD | HEALING | KNOWLEDGE | LAW | LUCK | MAGIC | PLANT | PROTECTION | STORM | STRENGTH | SUN | TRAVEL | TRICKERY | WAR | WATER

AIR DOMAIN

Deities: Obad-Hai, Vapour
Granted Powers:
Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + Charisma modifier. This granted power is a supernatural ability.

AIR DOMAIN SPELLS:

ANIMAL DOMAIN

Deities: Ehlonna, Obad-Hai, Plukel
Granted Powers:
Character can Speak With Animals once per day as a spell-like ability. Add Knowledge (nature) to character's list of cleric class skills.

ANIMAL DOMAIN SPELLS:

 

CHAOS DOMAIN

Deities: Corellon Larethian, Erythnul, Gruumsh, Kord, Olidammara, Plukel, Vapour, Carolisha
Granted Powers:
Cast chaos spells at +1 caster level.

CHAOS DOMAIN SPELLS:

DEATH DOMAIN

Deities: Nerull, Wee Jas.
Granted Powers:
May use a death touch once per day. Death touch is a supernatural ability that produces a death effect. A successful melee touch attack must be made against a living creature (using the rules for touch spells). When touched, roll 1D6 per cleric level possessed. If the total at least equals the creature's current Hit Points, it dies (no Save).

DEATH DOMAIN SPELLS:

DESTRUCTION DOMAIN

Deities: St. Cuthbert, Hextor
Granted Powers:
Gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to cleric's level (if they hit). The smite must be declared before making the attack. This ability is usable once per day.

DESTRUCTION DOMAIN SPELLS:

EARTH DOMAIN

Deities: Moradin, Obad-Hai
Granted Powers:
Turn or destroy air creatures as a good cleric turns undead. Rebuke, command or bolster earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + Charisma modifier. this granted power is a supernatural ability.

EARTH DOMAIN SPELLS:

EVIL DOMAIN

Deities: Erythnul, Gruumsh, Hextor, Nerull, Vecna
Granted Powers:
Cast evil spells at +1 caster level.

EVIL DOMAIN SPELLS:

FIRE DOMAIN

Deities: Obad-Hai
Granted Powers:
Turn or destroy water creatures as a good cleric turns undead. Rebuke, command or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal tp 3 +Charisma modifier. This granted power is a supernatural ability.

FIRE DOMAIN SPELLS:

GOOD DOMAIN

Deities: Corellon Larethian, Ehlonna, Garl Glittergold, Heironeous, Kord, Moradin, Pelor, Yondalla, Carolisha, Rammalin, Vapour
Granted Powers:
Cast Good spells at +1 caster level.

GOOD DOMAIN SPELLS:

HEALING DOMAIN

Deities: Pelor, Rume
Granted Powers:
Cast healing spells at +1 caster level.

HEALING DOMAIN SPELLS:

KNOWLEDGE DOMAIN

Deities: Boccob, Vecna, Rammalin
Granted Powers:
Add all Knowledge Skills to cleric class skills.

KNOWLEDGE DOMAIN SPELLS:

LAW DOMAIN

Deities: St. Cuthbert, Heironeous, Hextor, Moradin, Wee Jas, Yondalla, Annunda, Rume
Granted Powers:
Cast law spells at +1 caster level.

LAW DOMAIN SPELLS:

LUCK DOMAIN

Deities: Fharlanghn, Kord, Olidammara
Granted Powers:
Gain the power of good fortune, which is usable once per day. This extraordinary ability allows a reroll of one roll that has just been made before the DM declares whether the roll results in success or failure. The result of the reroll must be taken, even if worse than the original.

LUCK DOMAIN SPELLS:

MAGIC DOMAIN

Deities: Boccob, Vecna, Wee Jas
Granted Powers:
Use scrolls, wands and other devices with spell completion or spell trigger activation as a wizard of one-half character's cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if character is also a wizard, actual wizard levels and these effective wizard levels stack.

MAGIC DOMAIN SPELLS:

PLANT DOMAIN

Deities: Ehlonna, Obad-Hai, Plukel
Granted Powers:
Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to3 +Charisma modifier. This granted power is a supernatural ability. Add Knowledge (nature) to list of cleric class skills.

PLANT DOMAIN SPELLS:

PROTECTION DOMAIN

Deities: Corellon Larethian, St. Cuthbert, Fharlanghn, Garl Glittergold, Moradin, Yondalla
Granted Powers:
Can generate a Protective Ward as a supernatural ability. Grant someone touched a resistance bonus equal to caster's cleric level on target's next Saving Throw. Activating this power is a standard action. The Protective Ward is an abjuration effect with a duration of 1 hour that is usable once per day.

PROTECTION DOMAIN SPELLS:

STORM DOMAIN

Deities: Talos, Silvanus, Umberlee, Gruumsh, Auril, Aerdrie Faenya, Anhur, Isis.
Granted Powers: Gain electricity resistance 5.

STORM DOMAIN SPELLS:


STRENGTH DOMAIN

Deities: St. Cuthbert, Gruumsh, Kord, Pelor
Granted Powers:
Can perform a feat of strength as a supernatural ability. Gain an enhancement bonus to Strength equal to cleric level. Activating this power is a free action, the power lasts 1 round and it is usable once per day.

STRENGTH DOMAIN SPELLS:

SUN DOMAIN

Deities: Ehlonna, Pelor, Rammalin, Rume
Granted Powers:
Once per day, perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.

SUN DOMAIN SPELLS:

TRAVEL DOMAIN

Deities: Fharlanghn, Carolisha
Granted Powers:
For a total time per day of 1 round per cleric level possessed, act normally regardless of magical effects that impede movement as if affected by the spell Freedom Of Movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). this granted power is a supernatural ability. Add survival to list of cleric class skills.

TRAVEL DOMAIN SPELLS:

TRICKERY DOMAIN

Deities: Boccob, Erythnul, Garl Glittergold, Olidammara, Nerull
Granted Powers:
Add bluff, disguise and hide to list of cleric class skills.

TRICKERY DOMAIN SPELLS:

WAR DOMAIN

Deities: Corellon Larethian, Erythnul, Gruumsh, Heironeous, Hextor, Annunda
Granted Powers:
Free martial weapon proficiency with deity's favoured weapon (if necessary) and weapon focus with deity's favoured weapon.

Favoured weapons of the war deities are as follows: Corellon: longsword; Erythnul: morningstar; Gruumsh: spear (or long-spear); Heironeous: longsword; Hextor: flail (light or heavy).

WAR DOMAIN SPELLS:

WATER DOMAIN

Deities: Obad-Hai
Granted Powers:
Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 +Charisma modifier. This granted power is a supernatural ability.

WATER DOMAIN SPELLS: