AIR | ANIMAL | CHAOS | DEATH | DESTRUCTION | EARTH | EVIL | FIRE | GOOD | HEALING | KNOWLEDGE | LAW | LUCK | MAGIC | PLANT | PROTECTION | STORM | STRENGTH | SUN | TRAVEL | TRICKERY | WAR | WATER
Deities: Obad-Hai, Vapour
Granted Powers: Turn or destroy earth creatures as a good cleric turns
undead. Rebuke, command or bolster air creatures as an evil cleric rebukes
undead. Use these abilities a total number of times per day equal to 3 +
Charisma modifier. This granted power is a supernatural ability.
Deities: Ehlonna, Obad-Hai, Plukel
Granted Powers: Character can Speak With Animals once per day as a
spell-like ability. Add Knowledge (nature) to character's list of cleric class
skills.
Deities: Corellon Larethian, Erythnul, Gruumsh, Kord,
Olidammara, Plukel, Vapour, Carolisha
Granted Powers: Cast chaos spells at +1 caster level.
Deities: Nerull, Wee Jas.
Granted Powers: May use a death touch once per day. Death touch is a
supernatural ability that produces a death effect. A successful melee touch
attack must be made against a living creature (using the rules for touch
spells). When touched, roll 1D6 per cleric level possessed. If the total at
least equals the creature's current Hit Points, it dies (no Save).
Deities: St. Cuthbert, Hextor
Granted Powers: Gain the smite power, the supernatural ability to make a
single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls
equal to cleric's level (if they hit). The smite must be declared before making
the attack. This ability is usable once per day.
Deities: Moradin, Obad-Hai
Granted Powers: Turn or destroy air creatures as a good cleric turns
undead. Rebuke, command or bolster earth creatures as an evil cleric rebukes
undead. Use these abilities a total number of times per day equal to 3 +
Charisma modifier. this granted power is a supernatural ability.
Deities: Erythnul, Gruumsh, Hextor, Nerull, Vecna
Granted Powers: Cast evil spells at +1 caster level.
Deities: Obad-Hai
Granted Powers: Turn or destroy water creatures as a good cleric turns
undead. Rebuke, command or bolster fire creatures as an evil cleric rebukes
undead. Use these abilities a total number of times per day equal tp 3 +Charisma
modifier. This granted power is a supernatural ability.
Deities: Corellon Larethian, Ehlonna, Garl Glittergold,
Heironeous, Kord, Moradin, Pelor, Yondalla, Carolisha, Rammalin, Vapour
Granted Powers: Cast Good spells at +1 caster level.
Deities: Pelor, Rume
Granted Powers: Cast healing spells at +1 caster level.
Deities: Boccob, Vecna, Rammalin
Granted Powers: Add all Knowledge Skills to cleric class skills.
Deities: St. Cuthbert, Heironeous, Hextor, Moradin, Wee
Jas, Yondalla, Annunda, Rume
Granted Powers: Cast law spells at +1 caster level.
Deities: Fharlanghn, Kord, Olidammara
Granted Powers: Gain the power of good fortune, which is usable once per
day. This extraordinary ability allows a reroll of one roll that has just been
made before the DM declares whether the roll results in success or failure. The
result of the reroll must be taken, even if worse than the original.
Deities: Boccob, Vecna, Wee Jas
Granted Powers: Use scrolls, wands and other devices with spell completion
or spell trigger activation as a wizard of one-half character's cleric level (at
least 1st level). For the purpose of using a scroll or other magic device, if
character is also a wizard, actual wizard levels and these effective wizard
levels stack.
Deities: Ehlonna, Obad-Hai, Plukel
Granted Powers: Rebuke or command plant creatures as an evil cleric rebukes
or commands undead. Use this ability a total number of times per day equal to3
+Charisma modifier. This granted power is a supernatural ability. Add Knowledge
(nature) to list of cleric class skills.
Deities: Corellon Larethian, St. Cuthbert, Fharlanghn,
Garl Glittergold, Moradin, Yondalla
Granted Powers: Can generate a Protective Ward as a supernatural ability.
Grant someone touched a resistance bonus equal to caster's cleric level on
target's next Saving Throw. Activating this power is a standard action. The
Protective Ward is an abjuration effect with a duration of 1 hour that is usable
once per day.
Deities: Talos, Silvanus, Umberlee, Gruumsh, Auril, Aerdrie Faenya, Anhur, Isis.
Granted Powers: Gain electricity resistance 5.
Deities: St. Cuthbert, Gruumsh, Kord, Pelor
Granted Powers: Can perform a feat of strength as a supernatural ability.
Gain an enhancement bonus to Strength equal to cleric level. Activating this
power is a free action, the power lasts 1 round and it is usable once per day.
Deities: Ehlonna, Pelor, Rammalin, Rume
Granted Powers: Once per day, perform a greater turning against undead in
place of a regular turning. The greater turning is like a normal turning except
that the undead creatures that would be turned are destroyed instead.
Deities: Fharlanghn, Carolisha
Granted Powers: For a total time per day of 1 round per cleric level
possessed, act normally regardless of magical effects that impede movement as if
affected by the spell Freedom Of Movement. This effect occurs automatically as
soon as it applies, lasts until it runs out or is no longer needed, and can
operate multiple times per day (up to the total daily limit of rounds). this
granted power is a supernatural ability. Add survival to list of cleric class
skills.
Deities: Boccob, Erythnul, Garl Glittergold, Olidammara,
Nerull
Granted Powers: Add bluff, disguise and hide to list of cleric class
skills.
Deities: Corellon Larethian, Erythnul, Gruumsh,
Heironeous, Hextor, Annunda
Granted Powers: Free martial weapon proficiency with deity's favoured
weapon (if necessary) and weapon focus with deity's favoured weapon.
Favoured weapons of the war deities are as follows: Corellon: longsword; Erythnul: morningstar; Gruumsh: spear (or long-spear); Heironeous: longsword; Hextor: flail (light or heavy).
Deities: Obad-Hai
Granted Powers: Turn or destroy fire creatures as a good cleric turns
undead. Rebuke, command or bolster water creatures as an evil cleric rebukes
undead. Use these abilities a total number of times per day equal to 3 +Charisma
modifier. This granted power is a supernatural ability.