School: | Illusion |
Subschool: | Glamer |
Descriptor: | - |
Level: | Bard 1, Sorcerer/Wizard 1, Trickery 1 |
Components: | Verbal, Somatic |
Casting Time: | 1 Standard action |
Range: | Personal |
Target: | you |
Duration: | 10 minutes per level (D) |
Saving Throw: | - |
Spell Resistance: | - |
You make yourself, including
clothing, armour, weapons, and equipment, look different. You can seem 1
foot shorter or taller, thin, fat, or in between. You can not change
your body type. For example, a human caster could look human, humanoid,
or like any other human-shaped bipedal creature. Otherwise, the extent
of the apparent change is up to you. You could add or obscure a minor
feature, such as a mole or beard, or look like an entirely different
person. The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of you or your equipment. A battleaxe made to look like a dagger still functions as a battleaxe. If you use this spell to create a disguise, you get a +10 bonus on the Disguise check. A creature that interacts with the glamer gets a Will save to recognize it as an illusion. For example, a creature that touched you and realized that the tactile sensation did not match the visual one would be entitled to such a save. |
Based on the spell in the Player's Handbook 3.5 Page 222