School: | Abjuration |
Subschool: | - |
Descriptor: | - |
Level: | Cleric 1, Protection 1 |
Components: | Verbal, Somatic, Divine Focus |
Casting Time: | 1 Standard action |
Range: | Touch |
Target: | Creature touched |
Duration: | 1 round/level |
Saving Throw: | Will negates |
Spell Resistance: | No |
Any opponent attempting to
strike or otherwise directly attack the warded creature, even with a
targeted spell, must attempt a Will Save. If the Save succeeds the
opponent can attack normally and is unaffected by that casting of the
spell. If the Save fails, the opponent can not follow through with the
attack, that part of its action is lost, and it can not directly attack
the warded creature for the duration of the spell. Those not attempting
to attack the subject remain unaffected.
This spell does not prevent the warded creature from being attacked or affected by area or effect spells. The subject can not attack without breaking the spell but may use non-attack spells or otherwise act. This allows a warded cleric to heal wounds, for example, or to cast a Bless spell, perform an Augury, summon creatures and so on. |
Based on the spell in the Player's Handbook 3.5 Page 274