School: | Abjuration |
Subschool: | - |
Descriptor: | - |
Level: | Cleric 8, Magic 6, Protection 6, Sorcerer/Wizard 6 |
Components: | Verbal, Somatic, Divine Focus, Material |
Casting Time: | 1 Standard action |
Range: | 10 ft. |
Area: | 10 ft. radius emanation, centered on you |
Duration: | 10 minutes/level (D) |
Saving Throw: | None |
Spell Resistance: | See text |
An
invisible barrier surrounds you and moves with you. The space within
this barrier is impervious to most magical effects, including spells,
spell-like abilities, and supernatural abilities. Likewise, it prevents
the functioning of any magic items or spells within its confines. An Antimagic Field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. A Hasted creature, for example, is not Hasted while inside the field, but the spell resumes functioning when the creature leaves the field. Time spent within an Antimagic Field counts against the supressed spell's duration. Summoned creatures of any type and incorporeal undead wink out if they enter an Antimagic Field. They reappear in the same spot once the field goes away. Time spent winked out counts normally against the duration of the conjuration that is maintaining the creature. If you cast Antimagic Field in an area occupied by a summoned creature that has SR, you must make a caster level check (1D20+ caster level) against the creature's SR to make it wink out. (The effects of instantaneous conjurations, such as Create Water, are not affected by an Antimagic Field because the conjuration itself is no longer in effect, only the result.) A normal creature (a normally encountered griffon rather than a conjured one, for instance) can enter the field, as can normal missiles. Furthermore, while a magic sword does not function magically within the field, it is still a sword (and a masterwork sword at that.) The spell has no effect on golems and other constructs that are imbued with magic during their creation process and are thereafter self-supporting (unless they have been summoned, in which case they are treated like any other summoned creatures). Elementals, corporeal undead, and outsiders are likewise unaffected unless summoned. These creatures' spell-like or supernatural abilities, however, may be temporarily nulified in the field. Dispel Magic does not remove the field. Two or more Antimagic Fields sharing any of the same space have no effect on each other. Certain spells, such as Wall Of Force, Prismatic Sphere, and Prismatic Wall, remain unaffected by Antimagic Field (see the individual spells). Artifacts and deities are unaffected by mortal magic such as this. Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field. Arcane Material Component: A pinch of powdered iron or iron filings. |
Based on the spell in the Player's Handbook 3.5
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