School: | Transmutation |
Subschool: | - |
Descriptor: | - |
Level: | Bard 3, Sorcerer/Wizard 3 |
Components: | Verbal, Somatic, Material |
Casting Time: | 1 Standard action |
Range: | Close (25 ft. + 5 ft. per 2 levels) |
Targets: | One creature per level, no two of which can be more than 30 ft. apart |
Duration: | 1 round per level |
Saving Throw: | Fortitude negates (harmless) |
Spell Resistance: | Yes |
The transmuted creatures move and act more quickly than normal. This extra speed has several effects. When making a full-round action, a hasted creature may make one extra attack with any weapon they are holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so it can not be used to cast another spell or otherwise take an extra action in the round.) A 'hasted' creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose a DEX bonus to AC (if any) also makes you lose dodge bonuses. All of the hasted creature's modes of movement (including land movement, burrow, climb, fly and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple Hate does not stack. Haste dispels and counters Slow. Material Component: A shaving of liquorice root. |
Based on the spell in the Player's Handbook 3.5 Page 239