School: | Transmutation |
Subschool: | - |
Descriptor: | - |
Level: | Druid 1, Plant 1, Ranger 1 |
Components: | Verbal, Somatic, Divine Focus |
Casting Time: | 1 Standard action |
Range: | Long (400 ft. + 40 ft. per level) |
Target: | Plants in a 40-ft. radius spread |
Duration: | 1 minute per level (D) |
Saving Throw: | Reflex partial; see text |
Spell Resistance: | No |
Grasses, weeds, bushes, and
even trees wrap, twist, and entwine about creatures in the area or those
that enter the area, holding them fast and causing them to become
entangled. The creature can break free and move half its normal speed by
using a full-round action to make a DC 20 Strength check or a DC 20
Escape Artist check. A creature that succeeds on a Reflex save is not
entangled but can still move at only half speed through the area. Each
round on your turn, the plants once again attempt to entangle all
creatures that have avoided or escaped entanglement. Note: The DM may alter the effects of the spell somewhat, based on the nature of the entangling plants. |
Based on the spell in the Player's Handbook 3.5 Page 227