School: | Abjuration |
Subschool: | - |
Descriptor: | - |
Level: | Cleric 1, Druid 1, Paladin 1, Ranger 1, Sorcerer/Wizard 1, Sun 1 |
Components: | Verbal, Somatic |
Casting Time: | 1 Standard action |
Range: | Touch |
Target: | Creature touched |
Duration: | 24 hours |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | Yes (harmless) |
A creature protected by Endure
Elements suffers no harm from being in a hot or cold environment. It can
exist comfortably in conditions between -50 and 140 degrees Fahrenheit
without having to make Fortitude saves (as described in the Dungeon
Master's Guide). The creature's equipment is likewise protected. Endure Elements does not provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air and so forth. |
Based on the spell in the Player's Handbook 3.5 Page 226