This section contains a list of all the O.C.C.s and their details.
O.C.C. OR R.C.C.?
For simplicity a player should choose either 1 O.C.C. or 1 R.C.C.. Each
character class will describe the character's background, orientation,
typical views of life, their position in society, special powers (if
any), and training and skills.
Although most P.C.s are human, they are far from typical or normal
humans. Characters like Borgs, Juicers, or Crazies, and high-tech
soldiers, are augmented by incredible machines. Psi-stalkers, Mind
Melters, Bursters, and others possess paranormal powers. Then there are
Practitioners of Magic.
Non-humans and super-powered humans are generally considered to be
mutants or D-Bees. A D-Bee is a slang term for Dimensional Beings,
meaning 'from another dimension'.
Typically an R.C.C. has a specified Experience Table allocated to it. If no table exists use the Dragon or Psi-Stalker Experience Table.
Each O.C.C. description has some or all of the following sections:
Description Overview
This opening paragraph or two outlines the O.C.C..
O.C.C. Background
An explanation for how the O.C.C. was contrived and is organised, or
the reasons for the existance of the O.C.C. Often has sub-sections that
may deal with specific abilities,powers, or traits of the O.C.C.
.O.C.C. Abilities or Powers
A list of any abilities or powers that the O.C.C. grants the
charcater is listed first. Generally if a character has both magic
ability and psionics from the O.C.C. the psionics are lsited first,
followed by the magic abilities. The amount of starting P.P.E. or
I.S.P. is usually noted with this section instead of further down.
Magic Bonuses
This indicates any Save bonuses or penalties the character may
receive from their O.C.C. and at which levels they may be improved.
O.C.C. Requirements
The selection of an O.C.C. is limited only by the minimum attribute(s) for that occupation and the player's personal taste. Some O.C.C.s have
higher requirements than others and generally reflect the strenuous or
intellectual demands of that particular profession.
Special Bonuses
Some O.C.C.s give special bonuses to their characters such as increased
attributes or S.D.C.. Any bonuses or penalties to such are usually one
time modifiers only.
Skills and Skill Selection
Each O.C.C. has three skill categories: O.C.C.skills, Related skills, and Secondary skills.
O.C.C. skills are the areas of expertise and training that all characters receive when they select that profession. The bonus in parenthesis reflects that specialised training.Skill Bonuses
O.C.C. related skills are additional areas of formal training and knowledge. In many cases, these skills also reflect the character's occupation and interests. Not that all skill categories are available for skill selection and will be marked 'none.' Many of the skill categories that are available will indicate specific restrictions (if any) and possible skill bonuses. Skill bonuses will be indicated in parenthesis. The skills that most related to one's O.C.C. have the highest bonuses.
Secondary Skills are things that have been learned without formal training. They are hobbies, interests, and abilities that a person has learned themselves by reading, or watching others and practicing what they have seen. These skills are also selected from the list of available categories. However, no skill bonuses are applicable! The bonus indicated in parenthesis applies only to O.C.C.Skills and O.C.C. Related Skills. Thus all Secondary Skillsstart out at the base skill level.