TRIBAL WARRIOR O.C.C.

The tribal warrior is the traditional hunter and protector of Native American tribe. There is little difference between the old days and now, except maybe their lifestyle and some of the magical fetishes they may utilize. The Mystic Warrior, Totem Warrior, and Spirit Warrior O.C.C.'s that run parallel with the Tribal Warrior O.C.C. are much less common because the spirits do not choose many for such great blessings. This means that the tribal warrior might be considered the Indian equivalent of a 'grunt' while the others are more like Special Forces because of their special powers and orientation. That having been said, the tribal warrior is no slouch, and is a skilled wilderness scout, hunter, and combatant. The absence of spell-like powers or supernatural abilities is made up for in determination, courage, and cunning. They are unequaled survivalists, woodsmen, and hunters of both animals and men!

O.C.C. Requirements
A high P.S and Spd are helpful but not required. I.Q. 9 and P.E. 10 or higher required. Character must be of Native American descent. Other races do not have strong enough spirit potentials to have totems or use fetishes..

Alignment:
Any, but selfish alignments will be rarest; typically principled, scrupulous, unprincipled, or aberrant.

O.C.C. skills:
*This Hand to Hand skill may be replaced with Expert by losing one O.C.C. Related skill choice, or Martial Arts by losing two.

O.C.C. related skills
Select 3 other physical skills, 1 other wilderness skill,  and 4 other skills of choice from the categories listed below:-

Plus select 3 additional skills at level 3, 2 at level 7, 1 at level 11, and 1 at level 13.

Secondary Skills
The character gets to select 2 secondary skills from the categories below at levels 1, 4, and 8. All Secondary Skills start at the base level:-

P.P.E. Points
The tribal warrior's base P.P.E. is equal to the their P.E. attribute.

I.S.P.
The Inner Strength Points available to the Tribal Warrior are determined by using the Random Psionic Abilities. Base is M.E. attribute.

Training
The tribal warrior gains the following abilities and bonuses from their lifestyles:-
Standard Equipment
Tribal Warriors get the following starting equipment:-

Equipment Available Upon Assingment
A major, or sometimes Legendary fetish, may be available upon special assignments. These may be 'loaned' to the character for specific missions and provided to him by the shaman, war chief, or a spirit. The warrior is expected to take great care in returning the sacred item at the end of his mission. Losing and living to tell the tale will get the character sent on a quest to recover it. If recovery is certain suicide or impossible for some reason, its loss will be a black mark on the character's reputation for the rest of his days. If it was lost foolishly or through recklessness, the character may not be awarded his usual future fetishes as outlined under Personal Fetishes.

Cybernetics:
None, and will never consider any, with the possible exception of bio-systems to repaire grievous injury.

Money

The  Traditionalists and Pure Ones have little regard for 'money' per se, and live off the land. They typically trade goods and services for most things that are not available from the communal clan. They also seize valuables for personal use or trade, or treasure troves (inclusing high-tech stuff they would never use themselves) from vanquished and slain opponents.

Starts with the equivalent of 2D6x100 credits worth of tradeable goods (which can include jewelry, gems, gold, silver, and so on).

Animal Totem
Although the tribal warrior is basically a normal human who must survive on tenacity, practised skills and wits, he does get a small boost from the bonuses of his animal totem. On Rifts Earth, all Native Americans have a totem, and from those helper spirits they receive bonuses. the little edge that keeps him alive and can (and will) never be underestimated by Native Americans. All characters must pick one animal totem and apply all bonuses. These bonuses remain with the character for his entire life, unless he somehow greatly offends the great spirits or gods. Offenders lose all bonuses. The totem will also help shape the character's personality.

Personal Fetishes
Tribal warriors can also use fetishes, magical and sacred items that are extremely sought after for their supernatural powers. Warriors will often take wild risks or undertake dangerous quests in their efforts to earn these coveted magic items. Fetishes are usually created by a shaman, greater spirit or god, and given to the most deserving as a gift and reward for their courage and selflessness.

All tribal warriors start with:-
A 3rd major fetish may be awarded to a selfless, honourable and courageous warrior at Level 5. An additional major fetish is sometimes awarded after that for a great act of heroism (but not sooner than Level 7 and usually around Level 9 or 10). Most major fetishes are uncommon to rare, and getting a single Legendary fetish is the dream of a lifetime (super-rare). Note: Characters who are not devoted Traditionalists or Pure Ones do not recieve any of these extra fetishes.