PHYSICAL SKILL: CLIMB
Knowledge of the tools and techniques for climbing up sheer surfaces.
Players should roll once for every 20 feet (6m) of a verticle climb. If
the roll fails, it means the character is losing their grip, however,
every 'skilled' character gets a chance to regain their grip = roll
again. Two consecutive failed rolls means the character falls (takes
1D6 damage per 10 feet (3m) of a fall).
Automatically gain this bonus sub-skill: Rappelling. Rappelling is a
specialized rope climbing skill used in scaling walls, towers, and
cliff facings. For game purposes, rappelling will include ascending and
descending climbs using ropes.
Prerequisites: None.
Climb Base Skill: 40%.
Climb Per Experience Level: +5%.
Rappelling Base Skill: 30%
Rappelling Per Experience Level: +5%.