Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
1-60 | EXORBITANT |
61-76 | MANY |
77-88 | FEW |
89-99 | SCARCE |
100 | FREAK |
Plant | Base% | +5%Skills | Colder | Hotter |
?? | 76% | Herbalism, Forest lore, Medicinal, Cloth-making | 0% | -2% |
?? |
60% |
Herbalism, Forest lore |
-10% |
-20% |
Plant | Base% | +5%Skills | Colder | Hotter |
Beech | 75% | Forest lore, Folklore, Herbalism, Carpentry | 0% | +10% |
?? |
50% |
Herbalism, Folklore, Poison lore |
-10% |
-2% |
?? |
50% |
Forest Lore, Folklore, Herbalism | -20% | -5% |
Plant | Base% | +5%Skills | Colder | Hotter |
?? |
10% |
Folklore, Forest lore, Herbalism, Occult |
-10% |
-2% |
?? |
60% |
Herbalism, Folklore, Forest lore | -30% | -5% |
?? |
25% |
Herbalism, Forest lore, Cooking, Folklore, Occult | -5% | -5% |
?? | 25% | Herbalism, Forest lore, Poison lore | -2% | -4% |
?? | 15% | Forest lore, Herbalism, Folklore | -5% | -20% |
Plant | Base% | +5%Skills | Colder | Hotter |
?? |
20% | Herbalism, Forest lore | -10% | +10% |
?? |
20% |
Forest lore, Herbalism, Cooking |
-10% | -10% |
Plant | Base% | +5%Skills | Colder | Hotter |
?? |
58% |
Herbalism, Folklore |
+10% |
-20% |
?? | 2% | Folklore, Herbalism | -25% | -10% |
?? |
45% |
Herbalism, Folklore |
-2% |
-20% |
?? |
35% |
Herbalism, Forest lore |
-40% |
-10% |
Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
Last Updated: 18th July 2001