Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
1-50 | EXORBITANT |
51-72 | MANY |
73-85 | FEW |
86-95 | SCARCE |
96-100 | FREAK |
Plant | Base% | +5%Skills | Colder | Hotter |
Maidenhair Fern |
68% |
Herbalism, Forest lore, Folklore |
-5% |
+2% |
|
|
Plant | Base% | +5%Skills | Colder | Hotter |
Beech | 65% | Forest lore, Folklore, Herbalism, Carpentry | 0% | +10% |
Draaf |
45% |
Forest Lore, Folklore, Herbalism | -20% | -5% |
Mushrooms |
55% |
Forest lore, Herbalism, Cooking, Folklore, Poison lore |
0% |
+2% |
Plant | Base% | +5%Skills | Colder | Hotter |
Aconite |
20% |
Folklore, Occult |
-10% |
-2% |
Garlic |
29% |
Herbalism, Forest lore, Cooking, Folklore, Occult | -5% | -5% |
Bittersweet |
40% |
Herbalism, Folklore, Poison lore | -10% |
-2% |
Plant | Base% | +5%Skills | Colder | Hotter |
Plant | Base% | +5%Skills | Colder | Hotter |
000% |
Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
Last Updated: 18th July 2001