PEZ TRAITS

Each pez created may have a TRAIT that they instinctively know or discovered. These traits can not be taught.

Generally the more intelligent a particular pez, the more likely of gaining a trait. Each pez type will explain the chance of that pez having a trait.

Once decided a trait is available, roll on the table below to determine which trait is chosen, some pez may have more than one chance at a trait so roll once for each trait. If two of the same traits are rolled for, either chose a different twist to the one already chosen or re-roll. If a roll results in a Re-roll on all tables, then make a roll on this table, Tricks and Bad Habits. Re-roll Twice on this table means roll twice and take both results, remembering the options for getting the same roll result. If the result from this table is the same as that on another table then the chance is lost, but the Trick or Bad Habit becomes a Trait instead.

TRAIT TABLE

1D100

TRAIT

1-6 Recognise Owner
7-15 High Perception
16-20 Talks
21-25 Noise Hard
26-30 Resist Pain
31-36 Strong Swimmer
37-41 Sprinter
42-47 Leaper
48-53 Danger Warning
54-59 Determined
60-64 Protector
65-66 Idea
67 Luck
68-69 Adaptable
70-72 Empathy
73-74 Sure Footed
75-78 Escapist
79-81 Detect Poison
82-86 Route-Master
87-90 Fight
91-95 Leader
96-99 Re-roll twice on Traits
100 Re-roll on all tables (Traits, Tricks and Bad Habits)

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