Each pez created may have a TRAIT that they instinctively know or discovered. These traits can not be taught.
Generally the more intelligent a particular pez, the more likely of gaining a trait. Each pez type will explain the chance of that pez having a trait.
Once decided a trait is available, roll on the table below to determine which trait is chosen, some pez may have more than one chance at a trait so roll once for each trait. If two of the same traits are rolled for, either chose a different twist to the one already chosen or re-roll. If a roll results in a Re-roll on all tables, then make a roll on this table, Tricks and Bad Habits. Re-roll Twice on this table means roll twice and take both results, remembering the options for getting the same roll result. If the result from this table is the same as that on another table then the chance is lost, but the Trick or Bad Habit becomes a Trait instead.
TRAIT TABLE |
|
1D100 |
TRAIT |
1-6 | Recognise Owner |
7-15 | High Perception |
16-20 | Talks |
21-25 | Noise Hard |
26-30 | Resist Pain |
31-36 | Strong Swimmer |
37-41 | Sprinter |
42-47 | Leaper |
48-53 | Danger Warning |
54-59 | Determined |
60-64 | Protector |
65-66 | Idea |
67 | Luck |
68-69 | Adaptable |
70-72 | Empathy |
73-74 | Sure Footed |
75-78 | Escapist |
79-81 | Detect Poison |
82-86 | Route-Master |
87-90 | Fight |
91-95 | Leader |
96-99 | Re-roll twice on Traits |
100 | Re-roll on all tables (Traits, Tricks and Bad Habits) |