Each pez created may have a Bad Habit that they developed or have gained due to poor care. These bad habits can not be taught.
Generally the more intelligent a particular pez, the more likely of gaining a bad habit. Each pez type will explain the chance of that pez having a bad habit.
Once decided a bad habit is possible, roll on the table below to determine which bad habit is gained, some pez may have more than one chance at a bad habit so roll once for each bad habit. If two of the same bad habits are rolled for, either chose a different twist to the one already chosen or re-roll. Re-roll Twice on this table means roll twice and take both results, remembering the options for getting the same roll result.
BAD HABIT TABLE |
|
1D100 |
BAD HABIT |
1-4 | Bites |
5-8 | Kicks |
9-12 | Chews Fences |
13-15 | Stops Sudden |
16-21 | Stubborn |
22-24 | Racist |
25-27 | Specist |
28-31 | Sexist |
32-37 | Skittish |
38-42 | Poor |
43-45 | Wanderer |
46-48 | Sleepy |
49-51 | Gluttony |
52-54 | Talkative |
55-57 | Randy |
58-60 | Farts |
61-63 | Bad Stabler |
64-66 | Bucks |
67-69 | Food Fussy |
70-72 | Foot Treader |
73-75 | Dirty |
76-78 | Revengeful |
79-81 | Halitosis |
82-84 | Nibbles |
85-87 | Headbutts |
88-90 | Loner |
91-95 | Fair-Weather Traveler |
96-97 | Light Loader (up to 50% of Carry Capacity) |
98 | Resents Discipline |
99 | Resents Gentleness |
100 | Re-roll twice on Bad Habits |