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Permanency

School: Universal
Subschool: -
Descriptor: -
Level: Sorcerer/Wizard 5
Components: Verbal, Somatic, XP
Casting Time: 2 rounds
Range: See Text
Area, Effect or Target: See Text
Duration: Permanent, See Text
Saving Throw: None
Spell Resistance: No
This spell makes certain other spells permanent. Depending on the spell, you must be of a minimum caster level and must expend a number of XP.

You can make the following spells permanent in regard to yourself.

Spell Minimum Caster Level XP Cost
Arcane Sight 11th 1,500
Comprehend Languages 9th 500
Darkvision 10th 1,000
Detect Magic 9th 500
Read Magic 9th 500
See Invisibility 10th 1,000
Tongues 11th 1,500

You cast the desired spell and then follow it with the Permanency spell. You can not cast these spells on other creatures. This application of Permanency can be dispelled only by a caster of higher level than you were when you cast the spell.

In addition to personal use, Permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate).

Spell Minimum Caster Level XP Cost
Enlarge Person 9th 500
Magic Fang 9th 500
Magic Fang, Greater 11th 1,500
Rary's Telepathic Bond
(Only bonds 2 creatures per casting of Permanency)
13th 2,500
Reduce Person 9th 500
Resistance 9th 500

Additionally the following spells can be cast upon objects or areas only and rendered permanent.

Spell Minimum Caster Level XP Cost
Alarm 9th 500
Animate Objects 14th 3,000
Dancing Lights 9th 500
Ghost Sound 9th 500
Gust Of Wind 11th 1,500
Invisibility 10th 1,000
Magic Mouth 10th 1,000
Mordenkainen's Private Sanctum 13th 2,500
Phase Door 15th 3,500
Prismatic Sphere 17th 4,500
Prismatic Wall 16th 4,000
Shrink Item 11th 1,500
Solid Fog 12th 2,000
Stinking cloud 11th 1,500
Symbol Of Death 16th 4,000
Symbol Of Fear 14th 3,000
Symbol Of Insanity 16th 4,000
Symbol Of Pain 13th 2,500
Symbol Of Persuasion 14th 3,000
Symbol Of Sleep 16th 4,000
Symbol Of Stunning 15th 3,500
Symbol Of Weakness 15th 3,500
Teleportation Circle 17th 4,500
Wall Of Fire 12th 2,000
Wall Of Force 13th 2,500
Web 10th 1,000

Spells cast on other creatures, objects or locations (not on you) are vulnerable to Dispel Magic as normal.

The DM may allow other selected spells to be made permanent. Researching this possible application of a spell costs as much time and money as independently researching the selected spell. If the DM has already determined the application is not possible, the research automatically fails. Note that you never learn what is possible except by the success or failure of your research.

XP Cost: See tables above.

Based on the spell in the Player's Handbook 3.5 Page 259