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HEX DRAGON

Hex Dragon

Size Varies, Dragon (Earth)

Hit Dice:

Varies, see Age Table

Initiative: Dex Bonus = varies, see Age Table
Speed: Varies, see Age Table
Armour Class: Varies, see Age Table
Base Attack / Grapple: Varies, see Age Table
Attack: Magic, or Bite, see Age Table
Full Attack: Magic, or Bite and 2 Claws and 2 Wings and Tail Slap, see Age Table
Space / Reach: Varies
Special Attacks:
Special Qualities:
Saves:
Abilities:
Skills:
Feats:

+1 feat per 3 Hit Dice

Environment: Any forest, marsh, or underground
Organization:
  • Solitary: All ages.
  • Clutch (2-5): Wyrmling, Very Young, Young, Juvenile, Young Adult.
  • Pair or Family (2 or 2+2-5 offspring): Adult, Mature Adult, Old, Very Old, Ancient, Wyrm, Great Wyrm.
Challenge Rating:
  • Wyrmling 3
  • Very Young 4
  • Young 6
  • Juvenile 8
  • Young Adult 10
  • Adult 12
  • Mature Adult 15
  • Old 17
  • Very Old 19
  • Ancient 20
  • Wyrm 21
  • Great Wyrm 24
Treasure: Triple standard
Alignment: Usually Neutral Evil
Advancement Range:
  • Wyrmling 5-6 HD (Medium-size)
  • Very Young 8-9 HD (Large)
  • Young 11-12 HD (Large)
  • Juvenile 14-15 HD (Large)
  • Young Adult 17-18 HD (Huge)
  • Adult 20-21 HD (Huge)
  • Mature Adult 23-24 HD (Huge)
  • Old 26-27 HD (Gargantuan)
  • Very Old 29-30 HD (Gargantuan)
  • Ancient 32-33 HD (Gargantuan)
  • Wyrm 35-36 HD (Colossal)
  • Great Wyrm 38+ HD (Colossal)
Level Adjustment:
  • Wyrmling: +4
  • Very Young: +5
  • Young: +5
  • Juvenile: +6
  • Young Adult - Great Wyrm: +0

 

"The dragon's scales ripple with eldritch might, with faint glowing runes pulsing in time. Deep purple in colour, the dragon's horns corkscrew above a pair of cunning emerald eyes. "

Hex dragons are cruel manipulators, infamous for their love of corruption, betrayl, and decay. Many conspire with undead creatures, either as allies or overlords. From the depths of caverns, dark forests, and fetid swamps they spin webs of deception and temptation, luring the unsuspecting with promises of magical lore and power. Few of their pawns survive such encounters and fewer still ever suspect a dragon was behind their dark bargains.

Hex dragons have long, segmented bodies and a multitude of small but needle-sharp teeth. A pair of emerald eyes stare out from sunken pits in their heads, with corkscrewing horns rising from their crown. When young, their bodies are pale and fleshy like maggots, but as they age their skin darkens and their rolls of fat give way to muscle, until by adulthood they are lean and strong. Shortly after hatching, hex dragons begin to develop their telling marks, dozens of small runes that appear across their scales. As they age, these runes grow brighter and brighter, burning with an eldritch fire in their later years. Their voices are high-pitched, melodious, and sweet as poisoned honey.

Like most dragons, hex dragons can eat almost anything. when given a choice, however, they are quite picky, even ritulistic, about their food, some going so far as to only eat specific organs from specific creatures during specific phases of the moon.

Hex dragons speak Abyssal, Common, Draconic, Elven, Giant, Infernal, Orc, and Undercommon.

COMBAT

Hex dragons scorn a fair fight. One might try and weaken its foes by sending in dominated allies or waves of undead, then fly in and blast the survivors with poison and spells from above. Another might use its magic to deceive enemies into attacking each other, making liberal use of enchantment spells and its alternate form ability. A third might follow a party in the guise of a harmless animals for weeks before ambushing its prey at the perfect moment, using Mass Hold Person to force some of the party to watch hopelessly while the rest are leisurely butchered.

Even when injured or killed, hex dragons are dangerous foes and the curses they bestow when enraged or dying are the stuff of legends.

SPELL-LIKE ABILITIES

Hex dragons spell-like abilities depend on its age. It gains those abilities indicated for its age plus all previous ones. See Dragon Spell-Like Abilities.

At will:-

3 per day:-

1 per day:-

SPELLS

Hex dragons automatically know all Enchantment and Necromancy spells on the sorcerer spell list. They can also cast spells from the Knowledge cleric domain as sorcerer spells. When the hex dragon becomes a Great Wyrm, their age grants them no more spells known or spells per day than a level 20 sorcerer, but improves spells with effects depending on Caster Level.
See Age Table for Caster Levels.

HEX DRAGON LAIRS

Young hex dragons lair in large huts constructed by charmed or otherwise coerced servants far out in the wilderness, lavishly furnished despite their isolated locales and decorated with death imagery. As the dragons age, they either enslave a larger workforce to construct even grander palaces (some eventually growing to resemble small cities in the middle of nowhere) or they find large natural caverns underground and have their slaves carve suitably ostentatious frescoes and pilasters into the walls. Either way, hex dragon lairs are hellish places filled with strange odours, smoking vats and braziers, pickled specimen jars, and mummified corpses.

HEX DRAGON AGE TABLES

Age Tables:

HEX DRAGONS BY AGE

AGE
SIZE
HIT DICE
(hp)
STR
DEX
CON
INT
WIS
CHA
BASE ATTACK /
GRAPPLE
ATTACK
FORT
SAVE
REF
SAVE
WILL
SAVE
BREATH
WEAPON
(DC)
FRIGHTFUL
PRESENCE
(DC)
Wyrmling
S
4D12 (26)
9
10
11
10
14
15
+4/-1
+4
+4
+4
+6
1D4 (12)
-
Very Young
M
7D12 (45)
11
10
11
12
16
17
+7/+7
+7
+5
+5
+8
1D6 (13)
-
Young
M
10D12+10 (75)
11
10
13
12
16
17
+10/+10
+10
+8
+7
+10
1D6 (16)
-
Juvenile
L
13D12+13 (97)
13
10
13
14
18
19
+13/+18
+13
+9
+8
+12
1D8 (17)
-
Young Adult
L
16D12+32 (136)
15
10
15
14
18
19
+16/+22
+17
+12
+10
+14
1D8 (20)
22
Adult
H
19D12+57 (180)
17
10
17
16
20
21
+19/+30
+20
+14
+11
+16
1D10 (22)
24
Mature Adult
H
22D12+88 (231)
19
10
19
18
22
23
+22/+34
+24
+17
+13
+19
1D10 (25)
27
Old
H
25D12+100 (262)
21
10
19
20
24
25
+25/+38
+28
+18
+14
+21
2D6 (26)
29
Very Old
H
28D12+140 (322)
23
10
21
22
26
27
+28/+42
+32
+21
+16
+24
2D6 (29)
32
Ancient
G
31D12+155 (356)
25
10
21
24
28
29
+31/+50
+34
+22
+17
+26
2D8 (30)
34
Wyrm
G
34D12+204 (425)
27
10
23
26
30
31
+34/+54
+38
+25
+19
+29
2D8 (33)
37
Great Wyrm
G
37D12+259 (499)
29
10
25
28
32
33
+37/+58
+42
+27
+20
+31
4D6 (35)
39

 

HEX DRAGON ABILITIES BY AGE

AGE
SPEED
INITIATIVE
AC
(Armour Class)
SPECIAL ABILITIES
CASTER
LEVEL*
SR
(Spell Resistance)
Wyrmling 20 ft.,
fly 60 ft. (good),
burrow 20 ft.
0

13 (+1 size, +2 natural),
touch 11,
flat-footed 13

Deathwatch
Retributive Curse (sickness)
Vile Resistances
-
-
Very Young 30 ft.,
fly 60 ft. (good),
burrow 30 ft.
0
15 (+5 natural),
touch 10,
flat-footed 15
Suggestion
1st
-
Young 20 ft.,
fly 80 ft. (good),
burrow 30 ft.
0
18 (+8 natural),
touch 10,
flat-footed 18
Retributive Curse (agony)
3rd
12
Juvenile 40 ft.,
fly 80 ft. (good),
burrow 40 ft.
0
20 (-1 size, +11 natural),
touch 9,
flat-footed 20
DR 5/magic
5th
14
Young Adult 40 ft.,
fly 80 ft. (good),
burrow 40 ft.
0
23 (-1 size, +14 natural),
touch 9,
flat-footed 23
Geas/Quest
7th
16
Adult 40 ft.,
fly 80 ft. (good),
burrow 40 ft.
0
25 (-2 size, +17 natural),
touch 8,
flat-footed 25
Retributive Curse (blindness)
9th
18
Mature Adult 40 ft.,
fly 100 ft. (good),
burrow 40 ft.
0
28 (-2 size, +20 natural),
touch 8,
flat-footed 28
DR 10/magic
11th
20
Old 40 ft.,
fly 100 ft. (good),
burrow 40 ft.
0
31 (-2 size, +23 natural),
touch 8,
flat-footed 31
Mass Hold Person
13th
22
Very Old 40 ft.,
fly 100 ft. (good),
burrow 40 ft.
0
34 (-2 size, +26 natural),
touch 8,
flat-footed 34
Retributive Curse (insanity)
15th
24
Ancient 40 ft.,
fly 100 ft. (good),
burrow 40 ft.
0
35 (-4 size, +29 natural),
touch 6,
flat-footed 35
DR 15/magic
17th
26
Wyrm 40 ft.,
fly 120 ft. (good),
burrow 40 ft.
0
38 (-4 size, +32 natural),
touch 6,
flat-footed 38
Wail Of The Banshee
19th
28
Great Wyrm 40 ft.,
fly 120 ft. (good),
burrow 40 ft.
0
41 (-4 size, +35 natural),
touch 6,
flat-footed 41
Retributive Curse (oblivion)
21st**
30

* = Hex dragons automatically know all enchantment and necriomancy spells on the sorcerer spell list. They can also cast spells from the Knowledge cleric domain as sorcerer spells.
** = Grants no more spells known or spells per day than a level 20 sorcerer, but improves spells with effects depending on caster level.

 HEX DRAGON PAGE 2

Based on the entry in the Dragon Magazine #343 May 2006 by Jake Manley