School: | Enchantment |
Subschool: | Compulsion |
Descriptor: | Language-Dependent, Mind-Affecting |
Level: | Bard 2, Sorcerer/Wizard 3 |
Components: | Verbal, Material |
Casting Time: | 1 Standard action |
Range: | Close (25 ft. + 5 ft. per 2 levels) |
Target: | One living creature |
Duration: | 1 hour per level or until completed |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
You influence the actions of
the target creature by suggesting a course of activity (limited to a
sentence or two). The suggestion must be worded in such a manner as to
make activity sound reasonable. Asking the creature to stab itself,
throw itself onto a spear, immolate itself, or do some other obviously
harmful act automatically negates the effect of the spell. However, a
suggestion that a pool of acid is actually pure water and that a quick
dip would be refreshing is another matter. Urging a red dragon to stop
attacking your party so that the dragon and party could jointly loot a
rich treasure elsewhere is likewise a reasonable use of the spell's
power.
The suggested course of activity can continue for the entire duration, such as in the case of the red dragon mentioned above. If the suggested activity can be completed in a shorter time, the spell ends when the subject finished what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. For example, you might suggest that a noble knight give their warhorse to the first beggar they meet. If the condition is not met before the spell duration expires, the activity is not performed. A very reasonable suggestion causes the save to be made with a penalty (such as -1 or -2) at the discretion of the DM. Material Component: A snake's tongue and either a bit of honeycomb or a drop of sweet oil. |
Based on the spell in the Player's Handbook 3.5 Page 245