Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
1-50 | EXORBITANT |
51-75 | MANY |
76-86 | FEW |
87-97 | SCARCE |
97-100 | FREAK |
Plant | Base% | +5%Skills | Colder | Hotter |
Ground Elder |
75% |
Herbalism, Cooking, Folklore, Medicinal |
-5% |
+5% |
Aconite |
45% |
Herbalism, Folklore, Poison lore |
-15% |
-7% |
Monkshood |
45% |
Herbalism, Folklore, Medicinal |
-15% |
-7% |
Dillweed |
65% |
Herbalism |
-10% |
-20% |
Plant | Base% | +5%Skills | Colder | Hotter |
Agrimony |
35% |
Herbalism, Medicinal | -4% | -4% |
Pheasant's Eye |
30% |
Herbalism, Poison lore |
-2% |
-2% |
Maidenhair Fern |
56% |
Herbalism, Folklore | -10% | -5% |
Plant | Base% | +5%Skills | Colder | Hotter |
Mushrooms |
55% |
Herbalism, Cooking, Folklore, Poison lore |
-3% |
-2% |
Poor Man's Weather Glass |
35% |
Herbalism |
+5% |
-20% |
Lemon Verbena |
20% |
Herbalism |
-2% |
-2% |
Plant | Base% | +5%Skills | Colder | Hotter |
Wolfsbane |
45% |
Folklore, Occult |
-15% |
-7% |
Bittersweet |
50% |
Herbalism, Folklore, Poison lore |
-10% |
-2% |
Plant | Base% | +5%Skills | Colder | Hotter |
Beech | 20% | Forest lore, Folklore, Herbalism, Carpentry | -5% | +5% |
Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
Last Updated: 7th June 2001