Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
1-50 | EXORBITANT |
51-75 | MANY |
76-86 | FEW |
87-97 | SCARCE |
97-100 | FREAK |
Plant | Base% | +5%Skills | Colder | Hotter |
Plant | Base% | +5%Skills | Colder | Hotter |
Lonely Traveler |
35% |
Herbalism, Folklore, River lore, Sailing | -3% | -15% |
Bittersweet |
50% |
Herbalism, Folklore, Poison lore |
-10% |
-2% |
Plant | Base% | +5%Skills | Colder | Hotter |
Beech | 35% | Forest lore, Folklore, Herbalism, Carpentry | -15% | +15% |
Plant | Base% | +5%Skills | Colder | Hotter |
?? |
??% |
??% |
??% |
Plant | Base% | +5%Skills | Colder | Hotter |
000% |
Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
Last Updated: 7th June 2001