CFT EXPERIMENTAL WEAPONS
Wilk's developed a revolutionary 'cartridge' energy weapon system,
specifically with the frontierof the New West in mind. Fearing this
new, experimental (and very different) product might be
poorly received by the public,Wilk's Laser Technologies decided to
release it under the brand name of CFT. This way, if the CFT energy
cartridge system (known as the CFT Energy Six System) failed, it would
not have a negative impact on the sterling reputation of Wilk's.
CFT handguns hold 6 to 10 small energy rounds that have the same
general appearance and size as a standard.44 to .45 caliber or 9-10mm
bullet. The energy contained in each round/bullet is totally expended
in a single coherent blast the moment the weapon is fired. The spent
energy cartridge/bullet is worth only about 25 cents per shell casing
and is usually discarded.
To Wilk's delight, the CFT Energy-6 weapons have been a huge hit in the
West, particualrly among gunslingers, gunfighters, bandits, gamblers,
and average citizens looking for protection or a bit of excitement and
power. The big advantages to CFT weapons are that the gun is
comparatively inexpensive, one can buy as many or as few E-6 cartidges
as wanted or can afford.
The cartidge should last for 8-10 years without losing power. Anybody
skilled in handling a gun (W.P. Rifle, W.P. Handgun, W.P. Energy Pistol, etc.) can use CFT 'energy' guns, and the energy
blasts do good amounts of damage.
Although these weapons have been designed to look like old style Colt
revolvers (6 shots) and automatic pistols (10 shots), the CFT Energy
Six System weapons require a special gun made from M.D. materialsto
fire the E-6 cartridge/bullet. If desperate enough,a character may try
to fire a CFT E-6 cartridge from a conventional revolver or pistol.
However, there is a 65% chance that the round will explode in the
gunand inflict double damage to the shooter (roll for each
shot/attempt) - a good way to lose a hand or fingers. If the energy
round is successfully discharged, the range is half, and firing more
than two E-6 rounds per minute will melt the gun, fusing parts
togetherand making it useless junk (irreparable damage).
The cost of each E-6 round is 320 credits or 29,700 credits for a box of 96 (roughly a 1000 credit saving).
CFT weapons have four notable disadvantages:-
- Limited Payload: 6-10 rounds usually, depending on the type of weapon.
- Limited Range: 33%-50% of normal range of the typical energy weapon.
- Manual Shell Removal: CFT Revolvers require manual removal and reloading of spent rounds. Other pistols may have a clip.
- Recoil: Discharge of the energy produces recoil, or a
'kick' like a conventional revolver or pistol. Although this is often
something that many 'Westerners' like (keeping with tradition, having
the look and feel of a real S.D.C. six-shooterbut with Mega-Damage
power).
Note: The W.P. Handguns, and W.P. Rifle skills and bonuses apply to CFT weapons.
CFT Experimental Weapons:-