CFT EXPERIMENTAL WEAPONS

Wilk's developed a revolutionary 'cartridge' energy weapon system, specifically with the frontierof the New West in mind. Fearing this new, experimental (and very different) product might be poorly received by the public,Wilk's Laser Technologies decided to release it under the brand name of CFT. This way, if the CFT energy cartridge system (known as the CFT Energy Six System) failed, it would not have a negative impact on the sterling reputation of Wilk's.

CFT handguns hold 6 to 10 small energy rounds that have the same general appearance and size as a standard.44 to .45 caliber or 9-10mm bullet. The energy contained in each round/bullet is totally expended in a single coherent blast the moment the weapon is fired. The spent energy cartridge/bullet is worth only about 25 cents per shell casing and is usually discarded.

To Wilk's delight, the CFT Energy-6 weapons have been a huge hit in the West, particualrly among gunslingers, gunfighters, bandits, gamblers, and average citizens looking for protection or a bit of excitement and power. The big advantages to CFT weapons are that the gun is comparatively inexpensive, one can buy as many or as few E-6 cartidges as wanted or can afford.

The cartidge should last for 8-10 years without losing power. Anybody skilled in handling a gun (W.P. Rifle, W.P. Handgun, W.P. Energy Pistol, etc.) can use CFT 'energy' guns, and the energy blasts do good amounts of damage.

Although these weapons have been designed to look like old style Colt revolvers (6 shots) and automatic pistols (10 shots), the CFT Energy Six System weapons require a special gun made from M.D. materialsto fire the E-6 cartridge/bullet. If desperate enough,a character may try to fire a CFT E-6 cartridge from a conventional revolver or pistol. However, there is a 65% chance that the round will explode in the gunand inflict double damage to the shooter (roll for each shot/attempt) - a good way to lose a hand or fingers. If the energy round is successfully discharged, the range is half, and firing more than two E-6 rounds per minute will melt the gun, fusing parts togetherand making it useless junk (irreparable damage).

The cost of each E-6 round is 320 credits or 29,700 credits for a box of 96 (roughly a 1000 credit saving).

CFT weapons have four notable disadvantages:-
  1. Limited Payload: 6-10 rounds usually, depending on the type of weapon.
  2. Limited Range: 33%-50% of normal range of the typical energy weapon.
  3. Manual Shell Removal: CFT Revolvers require manual removal and reloading of spent rounds. Other pistols may have a clip.
  4. Recoil: Discharge of the energy produces recoil, or a 'kick' like a conventional revolver or pistol. Although this is often something that many 'Westerners' like (keeping with tradition, having the look and feel of a real S.D.C. six-shooterbut with Mega-Damage power).
Note: The W.P. Handguns, and W.P. Rifle skills and bonuses apply to CFT weapons.

CFT Experimental Weapons:-