PHYSICAL PSIONIC POWER: ECTOPLASM

This mystifying ability enables the psychic to create a slightly luminous, vapor-like substance that is exuded from the pores. Ectoplasm has two forms: an invisible Vapor and a luminous Solid state. Both forms have an automatic dodge against all attacks directed at any of its length. That means an attempt to hack the middle of the ectoplasmic stream/connecting line will see that portion of the ectoplasm suddenly swerve, loop or bend with a life of its own to avoid the attack. The dodge at the midsection (or anywhere else) does not count as an attack/action by the appendage at the other end. The appendage also gets an automatic dodge in addition to its attacks/actions per melee. A vapor or solid appendage must be controlled by its creator at all times (except for the automatic dodge); thus, it has a number of attacks/actions equal to it's creator's. So, if the psychic has four attacks per melee, the ectoplasm appendage has four attacks. However, each attack/action by the ectoplasm counts as one of the character's attacks/actions that melee.

Range 40ft. (12.2m) +5ft. (1.5m) per level of experience.
Duration: 4 minutes (16 melees) per level of experience.
Length Of Trance: N/A
I.S.P.: 6 (Vapor); 12 (Solid).
Saving Throw: N/A
Base Skill: N/A

Vapor
The vapor is a sort of floating, probing finger that can snuff out candles, open doors, knock over or pick up small objects (weighing under 9 ounces (255g)),tap somebody on the shoulder,rustle leaves, and knock on a door. The ectoplasmic vapor can be seen only by its creator, psychics and supernatural beings who can see the invisible, or with infrared optic systems (including IR camera lenses, IR gun sights, etc.). Ectoplasm, although an invisible vapor, has physical properties, which means it can not go through walls or other solid obstructions. Thus, a person walking into an ectoplasm stream may feel a slight sensation, like walking into a spider's web or brushing against a cotton ball. Often a person will unwittingly walk into and snag the stream of floating ectoplasm, pulling or stretching it along without being aware of it. In such cases, the psychic must manoeuvre the snagged portion to loop around the human obstruction. The creator of the vapor can control the full length of the vaporous stream like a floating tentacle. Although the vapor can not go through solid objects it can slip through keyholes, cracks under doors or loose seals around a window. If a breeze can blow through,so can ectoplasm.The only drawback is that the character must be able to see the ectoplasm to control it. The vapor can not use any weapons weighing more than 9 ounces and can inflict no damage of its own.

Solid
The solid state of ectoplasm can be a startling sight, for it is clearly visible to everyone. In this form the ectoplasm can be shaped into an extra limb, such as a hand or an arm and hand, or tentacle, or even a foot. The ectoplasmic limb appears as a white, slightly luminous appendage connected to a trail of ectoplasm stretching back to its creator like a life-line of silly putty. The appendage and its connecting line can hover, float, levitate, and fly (at a Spd of 18). The solid ectoplasmic limb has much greater strength; able to carry, lift, or hold up to 40lbs. (18kg) but can not squeeze through the tiny openings that the vapor can. An opening must be at least 1in. (25mm) in diameter for solid ectoplasm to fit through, and even then the limb must be turned into a thin tentacle and reformed on the other side of the opening. Ectoplasm can even be used to create a face or even a full figure, although detailed features are impossible. Ectoplasmically created images may explain apparitions reported during some seances. The solid appendage is not a great tool for combat. It limits the person's attacks/actions per melee and has minimal strength equal to about P.S. 4. A punch or kick does a mere one point of S.D.C. damage. Damage can be increased by the appendage using any type of hand-held weapon under 40lbs. in weight and less than five feet (1.5m) in length. Small modern weapons, such as a pistol or revolver, can be used, but are -10 to strike.

Ecto-Combat Statistics