PHYSICAL PSIONIC POWER: ECTOPLASM
This mystifying ability enables the psychic to create a slightly
luminous, vapor-like substance that is exuded from the pores. Ectoplasm
has two forms: an invisible Vapor and a luminous Solid
state. Both forms have an automatic dodge against all attacks directed
at any of its length. That means an attempt to hack the middle of the
ectoplasmic stream/connecting line will see that portion of the
ectoplasm suddenly swerve, loop or bend with a life of its own to avoid
the attack. The dodge at the midsection (or anywhere else) does not
count as an attack/action by the appendage at the other end. The
appendage also gets an automatic dodge in addition to its
attacks/actions per melee. A vapor or solid appendage must be
controlled by its creator at all times (except for the automatic
dodge); thus, it has a number of attacks/actions equal to it's
creator's. So, if the psychic has four attacks per melee, the ectoplasm
appendage has four attacks. However, each attack/action by the
ectoplasm counts as one of the character's attacks/actions that melee.
Range 40ft. (12.2m) +5ft. (1.5m) per level of experience.
Duration: 4 minutes (16 melees) per level of experience.
Length Of Trance: N/A
I.S.P.: 6 (Vapor); 12 (Solid).
Saving Throw: N/A
Base Skill: N/A
Vapor
The vapor is a sort of floating, probing finger that can
snuff out candles, open doors, knock over or pick up small objects
(weighing under 9 ounces (255g)),tap somebody on the shoulder,rustle
leaves, and knock on a door. The ectoplasmic vapor can be seen only by
its creator, psychics and supernatural beings who can see the
invisible, or with infrared optic systems (including IR camera lenses,
IR gun sights, etc.). Ectoplasm, although an invisible vapor, has
physical properties, which means it can not go through walls or other
solid obstructions. Thus, a person walking into an ectoplasm stream may
feel a slight sensation, like walking into a spider's web or brushing
against a cotton ball. Often a person will unwittingly walk into and
snag the stream of floating ectoplasm, pulling or stretching it along
without being aware of it. In such cases, the psychic must manoeuvre
the snagged portion to loop around the human obstruction. The creator
of the vapor can control the full length of the vaporous stream like a
floating tentacle. Although the vapor can not go through solid objects
it can slip through keyholes, cracks under doors or loose seals around
a window. If a breeze can blow through,so can ectoplasm.The only
drawback is that the character must be able to see the ectoplasm to
control it. The vapor can not use any weapons weighing more than 9
ounces and can inflict no damage of its own.
Solid
The solid state of ectoplasm can be a startling sight, for it
is clearly visible to everyone. In this form the ectoplasm can be
shaped into an extra limb, such as a hand or an arm and hand, or
tentacle, or even a foot. The ectoplasmic limb appears as a white,
slightly luminous appendage connected to a trail of ectoplasm
stretching back to its creator like a life-line of silly putty. The
appendage and its connecting line can hover, float, levitate, and fly
(at a Spd of 18). The solid ectoplasmic limb has much greater strength;
able to carry, lift, or hold up to 40lbs. (18kg) but can not squeeze
through the tiny openings that the vapor can. An opening must be at
least 1in. (25mm) in diameter for solid ectoplasm to fit through, and
even then the limb must be turned into a thin tentacle and reformed on
the other side of the opening. Ectoplasm can even be used to create a
face or even a full figure, although detailed features are impossible.
Ectoplasmically created images may explain apparitions reported during
some seances. The solid appendage is not a great tool for combat. It
limits the person's attacks/actions per melee and has minimal strength
equal to about P.S. 4. A punch or kick does a mere one point of S.D.C.
damage. Damage can be increased by the appendage using any type of
hand-held weapon under 40lbs. in weight and less than five feet (1.5m)
in length. Small modern weapons, such as a pistol or revolver, can be
used, but are -10 to strike.
Ecto-Combat Statistics
- Vapor and Solid get automatic dodge against all attacks, including multiple and simultaneous attacks.
- +5 to dodge applies to Vapor and Solid forms.
- +1 to parry applies to Vapor and Solid forms.
- +1 to strike applies to Vapor and Solid forms.
- Astral S.D.C. is 40 plus 1 hit point. Applies to Vapor and Solid forms. If the ectoplasm is destroyed the creator takes 1 hit point and 10 S.D.C. of physical damage.
- Vapor inflicts no physical damage, but can touch, tap or pick up and carry objects weighing 9 ounces or less.
- Solid ectoplasm inflicts 1 S.D.C. damage in combat, or by weapon.
- Attacks or actions per melee are equal to it's creator's. Each attack/action
by the ectoplasm, excluding dodges, counts as one of the character's
attacks that melee. A pair of ectoplasmic limbs will divide the attack
between the two equally.
- Sunlight or bright artificial light (250 watts) reduces the range in half.
- Maximum range possible for Vapor and Solid is 40ft. plus 5ft per level of experience (12.2m +1.5m per level).
- One full melee (15 seconds) is required to create an ectoplasm Vapor or Solid appendage.
- Half a melee (7 seconds) is needed to withdraw/return ectoplasm to its creator.