Everybody who is trained in fighting with a weapon will have a chance of developing a weapon flare, a knack or lucky-touch with that particular weapon or weapon type.
To determine if the character has a Weapon Flare roll on the Flare Possibility Table and then if successful roll on the Weapon Flare Table itself.
FLARE POSSIBILITY TABLE | |
1D100 | RESULT |
1-70 |
No Flare |
71-100 |
Weapon Flare - Roll on Weapon Flare Table |
1D100 |
WEAPON FLARE |
BONUS |
1-15 | Swords and Short Swords | +1D4 ABV |
16-21 | Daggers | +1D3 ABV |
22-30 | Shields* | +1D3 ABV / +1D6 DBV |
31-45 | Hand axes and Warpicks | +1D3 ABV |
46-52 | Maces, Clubs, Warhammers | +1D2 ABV |
53-59 | Thrown Weapons** | +12 to Throwing |
60-66 | Slings and Catapults | +12 to Missile |
67-73 | Crossbows | +8 to Missile |
74-78 | Bows | +8 to Archery |
79-80 | Heavy or 2-handed weapons | +1D4 ABV |
81-83 | Whips | +1D3 ABV |
84-90 | Spears and Polearms (not thrown) | +1D3 ABV |
91-97 | Flails | +1D2 ABV |
98-99 | Nets*** | +1D2 ABV / +12 to Throwing |
100 | Martial Arts / Streetfighting / Unarmed Fighting**** | +2D4 to ABV / +1D8 to DBV |
* ABV bonus applies to Shield bashes etc. DBV
bonus applies when using shield normally. ** Does not include Nets, Shields, or Shuriken, but does include bolas, spears and rocks *** Includes throwing, blocking, tripping etc. **** Choose 1 of the 3 |