Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
1-50 | EXORBITANT |
51-75 | MANY |
76-86 | FEW |
87-97 | SCARCE |
97-100 | FREAK |
Plant | Base% | +5%Skills | Colder | Hotter |
|
|
Plant | Base% | +5%Skills | Colder | Hotter |
?? |
25% |
Herbalism, Forest lore, Cooking, Folklore, Occult | -5% | -5% |
?? |
60% |
Herbalism, Forest lore, Folklore |
-5% |
+2% |
Plant | Base% | +5%Skills | Colder | Hotter |
?? |
45% |
Forest lore, Herbalism, Cooking, Folklore, Poison lore |
0% |
+2% |
Plant | Base% | +5%Skills | Colder | Hotter |
?? | 10% | Folklore, Occult |
-10% |
-2% |
Plant | Base% | +5%Skills | Colder | Hotter |
000% |
Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
Last Updated: 23rd August 2001