Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
1-50 | EXORBITANT |
51-72 | MANY |
73-85 | FEW |
86-95 | SCARCE |
96-100 | FREAK |
Plant | Base% | +5%Skills | Colder | Hotter |
?? |
??% |
???? |
?% |
?% |
|
|
Plant | Base% | +5%Skills | Colder | Hotter |
???? | ?% | ???? | ?% | ?% |
Plant | Base% | +5%Skills | Colder | Hotter |
???? |
??% |
? |
?% |
?% |
Plant | Base% | +5%Skills | Colder | Hotter |
Beech | 35% | Forest lore, Folklore, Herbalism, Carpentry | -15% | +5% |
3% | Herbalism, Poison Lore, Mountain Lore, Folklore | -3% | -5% |
Plant | Base% | +5%Skills | Colder | Hotter |
000% |
Base % = base chance of finding or
encountering this plant.
+5%Skills = +5 is added to the Base % for each
successful use of the listed skills.
Colder = Modifier to Base % if conditions are
colder than typical for that location type.
Hotter = Modifier to Base % if conditions are
hotter than typical for that location type.
Last Updated: 23rd July 2004