ZYGOMELD

Junskari

This Manc enables the caster to be absorbedby another and then travel inside them until they need to leave. The target must be the same size as the user or smaller and alive. The target may resist by Saving Vs Manc, or voluntarily allow the user in. Only one Zygomeld may be in operation on one target at a time. The user or caster uses the item or casts the spell and then touches the target amd their being, attire and all, are transformed into an incorporeal, grey-white mist and flows into the targetat the point where the user touched them. The target feels only a little warmth at first but then nothing, so it is possible to use an unwilling target without them even being aware. Creatures with an Intelligence of 70+ automatically realize the initial sudden warm feeling as unnatural, but can not feel anything after that.

Once inside the target, the user can hear and see all that the target does, but no other sense is available to them. They can not in any way influence the target, so a Zygomeld with an unwilling targetcan be dangerous. The user travels wherever the target goes, but may choose to leave at anytime, or is forced out once the Duration ends. To leave, the user merely focuses and drifts out of the target,much like how they entered.They may drift out the back of the target,and again, if the target is unaware of this exit, the user may not be noticed and so nothing known by the target. Once the user has left the target host, the user instantly returns to normal form, just as they entered.

The Duration of the Zygomeld is dependent upon the Level of the caster, and is equal to their Level x Passages maximum. Banish Manc does not eject the caster from the target. Should the target host be injured, the user is unharmed, however, should the target die, the caster must make an immediate Save Vs Manc and Save Vs Hitting to be thrown out before they suffer the same fate as their target host. Failing these saves means the user was not strong enough to leave the target as they died. If the target is made incorporeal then the caster is expelled and returns to normal form. No save is needed in this situation. Should the target host have the ir spirit trapped in any way, the user may also suffer the same result unless they Save Vs Paralysis, whereupon they are again immediately expelled and returned to normal.

Once the user has left a target host that user can not Zygomeld with the target again for 20-Level of caster in Passages.

Spell Casting:-

Vocals:

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old tongue words here

Item Creation:-

description of items and their creation

Item Vocals:

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old tongue words here

ITEM LEVEL CHARGES DURATION RANGE NOTES VIRGIN MAIDEN
Potion
6
5
1
See Text
Touch
Drink, Purple
2 Movements
-
Ring
8
7
4
See Text
Touch
-
3 Movements
2 Movements
Glove
9
8
5
See Text
Touch
-
1 Day
2 Movements
Spell 10 8 5
See Text
Touch - 1 Day
1 Day
Staff

11

9
5 See Text
Staff Touch - 1 Day
2 Movements
Other 17 15 D.O.I.
D.O.I D.O.I D.O.I D.O.I D.O.I

1 Round = 30 seconds