Temperatures, especially at extremes are often obstacles to Mancers
for many reasons. Once such is surviving in a very hot environment or
when
being attacked by heat or fire-based Manc. This is when Resist Fire is
most
useful. Fire here is considered the cause of heat in any form that is
in conflict with cold. It gives the user a resistance to heat and fire,
dependent upon the
Level of the creator that will prevent them suffering any ill effects
from the heat or fire up to that level. The user can operate fully
normally in
such temperatures as is normal to them, they do not suffer any ill
effects from a lack of air being consumed by the fire.
Some creatures from very cold climates may find temperate climates hot and this Manc will also help them to ignores it effects. At high Levels the effects of fire or burning are totally ignored and does nothing to the user of Resist Fire at that level.
LEVEL |
RESISTANCE EFFECT |
LEVEL |
RESISTANCE EFFECT |
|
1-2 |
Hold single flame |
9-10 |
Carry molten rock. |
|
3-4 |
Stand in normal fire |
11-12 |
Move freely in forge or lava |
|
5-7 |
Stand in intense heat |
13-14 |
Move freely in any heat |
|
8-9 |
Move freely in raging fire |
15+ | Stand freely in the sun and survive Burning Hands |
Spell Casting:-
Vocals:
old tongue words here
old tongue words here
Item Creation:-
description of items and their creation
Item Vocals:
old tongue words here
old tongue words here
ITEM | LEVEL | CHARGES | DURATION | RANGE | NOTES | VIRGIN | MAIDEN | |
Potion | 4 |
3 |
1 |
60 Rounds | Self | Orange-red |
2 Passages | 1 Passage |
Scroll |
5 |
4 |
1 |
60 Rounds |
Hearing |
- |
3 Passages |
- |
Ring |
6 |
5 |
1-60 Rounds |
1-60 Rounds |
Self |
Worn |
1 Movement |
3 Passages |
Spell |
9 |
7 |
5 |
60 Rounds |
100 Feet |
- |
1 Movement |
- |
Other | 11 | 9 |
D.O.I |
D.O.I | D.O.I | D.O.I | D.O.I | D.O.I |
1 Round = 30 seconds