MANC ARROW

Manc Feepas

Also known as Manc Missile, this is quite a unique Manc as it has no items associated with it and can not be cast as a spontaneous spell either. However this Manc can, with a great ceremony, be imbued within the Mancer where it remains permanently for their use. This Manc manifests as an arrow, or missile of Manc energy that unerringly strikes its target as specified by the Mancer. The range is Line Of Sight, so in some hands is a very deadly, long-range weapon indeed. It has no shape save for being elongated and around an inch in diameter, but its form varies, as does its colour, from Mancer to Mancer. The Mancer can specify a colour if they so desire when performing the permanent ceremony.

When cast it fires a single Manc Arrow at the target that unerringly hits if nothing else gets in its way. It can actually swerve around small stationary targets, like tree trunks, as long as there are not too many of them and nothing greater than a slight curve is required. The target must have been in Line Of Sight at the casting and the Manc Arrow can not curve around cover to hit the target unless they are right at the edge of the corner and partially in sight. This single arrow does 1D6+2 Wound Levels. While hurtling towards its target it is feasible that it could be stopped. The casting Mancer can dispel it at will. Any solid obstruction in its path suddenly will cause it to strike it, thus Visible Wall, Invisible Wall, Protection From Evil and such defensive Manc will be a barrier to it. Fire Wall, Smoke Screen or any other non-solid barrierhave no effect on its path except for blocking Line Of Sight. Banish Manc dispels it if it can be cast upon the speeding arrow in time. Freeze, Vaporize,Stone and other Manc that transforms something into something else permanently will transform the arrow into that substance (remembering any available Saves), but any logical effects will continue with that new form. This means that Freeze or Stone arrows, for example, will continue to act as missiles, and will follow nature's courses in regards to distance travelled and arcs of fire and such.

When gaining this Manc, the Mancer can fire up to three Manc Feepas per day. Each Level then gained by the Mancer gains an extra Manc Feepas to their daily Charges. These daily Charges can be fired in quick succession, or throughout the day as wished. They can not be held over to the next day and so each new day has a new quota of Charges. Once the Mancer has gained an extra arrow they can also begin to split the single arrow into smaller arrows which each does less damage, comparable to the single shot but divided by the number of splits the Mancer can make. The actual Level of the Mancer has no bearing on the number, only how many Levels have been gained since gaining this Manc. For example: a Level 1 Mancer and a Level 10 Mancer, who both gained this Manc at the same time, both only have 3 Manc Arrows per day, and can only split those individual Charges into two once they have gained another Level. For each Level gained since first gaining this Manc, the Mancer can split one of his daily charges into that many lesser arrows, again, with each being proportionately weaker, to the single arrow, by the number of splits.

A hand is essential to cast this Manc if split arrows are required. A single arrow can be cast from an outstretched arm or hand or even a single finger, but if splits are to be made, then the fingers must be splayed in the number equal to the number of splits being made.

Spell Ceremony:-

This ceremony can only be performed successfully once. Success or failure of the first attempt is irrelevant,after this first attempt any subsequent attempts are ritual wastes of time. The Mancer either succeeds first time or will never be able to use Manc Feepas. Some Mancers hold back in their experience until such a Level that success is much more likely. The advantage of having this Manc at a low Level is that by the time experience has gained the Mancer considerable power, they will have several Charges per day and many multiple splits are possible. The advantage to waiting until a greater Level is obvious: a much greater chance of success. (Whatever the result of attempting this Manc, a note should be made of the success or failure of Manc Feepas.)

Vocals:

old tongue words here
old tongue words here

Item Creation:-

There are no known items that can utilize or hold this Manc...yet!

ITEM LEVEL CHARGES DURATION RANGE NOTES VIRGIN MAIDEN
Spell 6 6 3/Day
See Text See Text See Text 1 Day -
Other 32 30 D.O.I.
D.O.I D.O.I D.O.I D.O.I D.O.I

1 Round = 30 seconds