LANGUAGE SPEAKING

Leruthrun Kalehuaf

Language is powerful. Old Tongue and Ancient Tongue are two powerful languages that can control Manc and the elements when used in the correct fashion. Without the construct that is language however, that power can be chaotic, destructive beyond imagination, and consuming. Many races have learned to evolve into better societies because of their language and their speach, spreading learning, skills, knowledge, across the lands that others may learn and use such knowledge. Of course, this also means that separate and individual races have developed their own unique languages. Even among the same race, distance and isolation creates new words and phrases that are common only to that society or settlement. So language grows, diversifies, and refines or vitiates. This can make understanding the myriad of languages difficult.

This Manc gives the user the ability to understand every language that they hear, even if they before could not speak any language.This is assuming that the user has the ability to speak or make vocal sounds at all. Regardless of its style, form, or function, the user can understand, follow, and translate the laguage they are hearing into their native language and reply in this new language as if at native level. Only a few languages have syntax, words, or phrases that can not be translated, but the user of this Manc can decipher the meaning as best as they can.

To the user the language does not change, but their understanding does. Like a word that was originally foriegn becoming common usage in a different language, that word is instantly recognised by the listener. Once the Duration has ended however, the language once again becomes gibberish and just a series of sounds to the listener. Although they may well remember what was said, they can not now speak the language and memory fades quickly in many.

This Manc allows the user to speak aloud the Old Tongue on a scroll and thus activate it, although if they can not already read Old Tongue, then Language Reading is also needed to correctly follow the scroll in its native form.If they do not have Language Reading then the scroll will remain inert.

The user must have clear hearing of the language being spoken, this Manc does not bestow the ability to hear, or the ability to hear through great cacophonies or such.

If casting upon a victim, the caster may choose which languages the victim may speak should they wish to restrict them. By adding 4 Power Levels at creation or spontaneous casting the Duration may be doubled.

Spell Casting:-

Vocals:

old tongue words here
old tongue words here

Item Creation:-

The scroll only works on the user and within hearing of the language.

The potion is a transparent light green in colour, and must be completely drunk to be activated. Speech within hearing may be spoken.

The pale green tablet must be eaten and any speech within hearing can be spoken. Two tablets are formed upon creation.

The ring must be worn and any speech within hearing may be spoken. By adding 10 Power Levels at creation only, the ring may be made Permanent.

The amulet must be worn and any speech within hearing may be spoken. By adding 10 Power Levels at creation only, the amulet may be made Permanent.

The helmet must be worn and any speech within hearing may be spoken. By adding 10 Power Levels at creation only, the helmet may be made Permanent. A helmet can be any form of protective headgear (leather, metal, cloth, or such), but must cover the top of the head, so few masks can be used.

Item Vocals:

old tongue words here
old tongue words here

ITEM LEVEL CHARGES DURATION RANGE NOTES VIRGIN MAIDEN
Scroll
5
4
1
120 Rounds
User only
Hearing 2 Passages
1 Passage
Potion
5
4
1
120 Rounds
Drink
Light Green / Hearing
1 Passage
-
Tablet
6
5
2
120 Rounds
Ingest
Pale green / Hearing
1 Passage
-
Ring
8
7
1-120 Rounds
1-120 Rounds
Worn
Hearing 3 Passages
2 Passages
Amulet
9
8
1-180 Rounds
1-180 Rounds
Worn
Hearing 1 Movement 1 Passage
Spell 10 9 5
120 Rounds 20 Feet Hearing 1 Movement -
Helmet
12
10
1-180 Rounds
1-180 Rounds
Worn
Hearing 1 Movement
2 Passages
Other 17
16
D.O.I.
D.O.I D.O.I D.O.I D.O.I D.O.I

1 Round = 30 seconds