KNOW ALIGNMENT

Brak Wenfortal

Every being has an alignment. Alignment is the course of their nature, their inner guidence, inner conscience. It is often what leads an individual to one path through their lives. In it not unmalleable however, and can, and does, change over time as experiences affect the individual. The defining Alignment of an individual can be used to determine the most likely actions taken by them. The most typical tendancies od the individual, and indeed it also can affect the individual as to how they are affected by deities, Manc, undead, and other alignment-affecting things and situations. This Manc allows the user to determine the base alignment of a target, and thus can make decisions based on that knowledge. The User casts the Manc and they alone can then see an aura about the target (creature or thing) and instinctively understand the base alignment of the target. This Manc may also be cast upon another to give them the ability to Know Alignment.

The user must have a clear line of sight to the target and it takes a full Round to determine the full alignment. Blind, or unseeing users can still use this Manc as they still see an aura indicating the alignment of any individual or thing they touch.

Alignments detected in this way are the full range of all things: Lawful Good, Good, Neutral Good, Unlawful Good, Chaotic Good, Lawful Neutral, Neutral, Unlawful Neutral, Chaotic Neutral, Lawful Evil, Evil, Neutral Evil, Unlawful Evil, Chaotic Evil, Chaotic.

This Manc indicates the alignment of a target but does not necessarily explain to the user what that alignment means, and does not indicate any actual actions that the target will take or effect the thing may have.

Spell Casting:-

As the spell is cast the user touches their eyelids with a finger, then when they open their eye or eyes, they can Know Alingment with those eyes touched or with their hands touching the target.

Vocals:

old tongue words here
old tongue words here

Item Creation:-

The definition of blue stone for the purposes of this Manc is any stone, gemstone, or crystal that has come from the ground and that is blue in colour. It must be blue and not a near-blue such as turquoise or very pale blues. The size or quality of the blue stone is unimportant.

The Potion must be made in a cauldron with a blue stone either in the mixture (where it is consumed in creation) or as part of the decoration or construction of the cauldron.

Rings must be either constructed of a blue stone or else have one set in it.

The Full Helmet is a one piece forged or tempered piece, and must be either a Half-Closed or Closed Helmet. The blue stone may again be set anywhere in the helmets construction or even made from a blue stone material. The helmet must be worn by the user and gives off a Manc Aura if made by a wizard of less than Forward. If created by a High Forward or higher then no Manc aura is given off. It only shows the aura of the target that the user is currently looking at.

Item Vocals:

old tongue words here
old tongue words here

ITEM LEVEL CHARGES DURATION RANGE NOTES VIRGIN MAIDEN
Spell 3

2

5

20 Rounds
60 Feet, L.O.S., Touch
- 3 Passages -
Potion

1

1
2

20 Rounds

L.O.S., Touch

Dark Blue

2 Passages

-

Ring 3 1
2 10 Rounds
30 Feet, L.O.S., Touch
Blue Stone 1 Movement 1 Passage
Full Helmet 6
5
P
P L.O.S., Touch
Blue Stone 3 Movements
-
Other 7
5

D.O.I

D.O.I D.O.I D.O.I D.O.I D.O.I

1 Round = 30 seconds