HEAT SENSE
Quuwimellin Masuni
Darkness, blindness, and other forms of sensory dampening can be
dangerous or just inconvenient. Heat Sense gives the user the ability
to see in a heat-governed spectrum the locaility around them. For
thirty feet they can see the heat of all objects around them. Not the
same as Nightvision, this Manc overlaps the user's normal vision so
that they may see in either fashion as they wish. If used on a hot day,
its effects are slightly lessened in the hotter ranges. Likewise, if
used on a cold night the colder ranges are slightly lessened, and in
similar corresponding environments. Beyond the range of 30 feet nothing
can be seen while using the Heat Sense.
- Extremely Hot: Yellow
- Very Hot: Orange
- Hot: Red
- Warm: Mauve
- Temperate: Blue
- Cool: Pale Blue
- Cold: Grey
- Very Cold: Dark Grey
- Extremely Frozen: Black
This Manc can show recent passing of beings that may have warm
footprints, or breath, it can show areas that something has been left
so that the sun has not warmed below it, or something that has been in
the shade suddenly exposed to warmer temepratures. It allows almost
normal passage through deep underground tunnels and through forests
where the temperature ranges are fairly constant and distinct.
Those users that do not have sight can still utilise this Manc, for in
those users it gives another form of heat sense. Creatures that live by
smell can instead smell differing temperatures. Those that live by
hearing can determine the slight vibrations given off as varied hums
and whines as differentiated by the temperatures. Touch-sensitive
creatures can feel the differing temepratures far more acutely than
normal. However, should a creature have sight naturally, but has
somehow lost the ability to see, this Manc gives them an almost ghostly
sight of temperatures, as if they can see, albeit poorly. The scroll
works on those who would normally be within hearing range, even if they
are now totally deaf.
This Manc also allows users to see differing temperature fluctuations
in individuals and if they have the wisdom, they may be able to
determine other's minor changes in facial temeprature, or bodily
functions to aid in determining attraction, deceit, shame, or injury
and illness.
This Manc does not give the user the ability to see auras or Manc
unless temeprature is a part of its make-up. The user may cancel this
Manc at will. Banish Manc and Restoration will negate this Manc upon a
target. Infravision can not penetrate the Manc of Darkness, but can see
through elemental darkness unless it is uniformally one temperature, in
which instant they will see the appropriate temperature colour, but
like an impenetrable fog of the colour.
Spell Casting:-
Vocals:
old tongue words here
old tongue words here
Item Creation:-
description of items and their creation
Item Vocals:
old tongue words here
old tongue words here
ITEM |
LEVEL |
CHARGES |
DURATION |
RANGE |
NOTES |
VIRGIN |
MAIDEN |
Tablet
|
1
|
1 |
1
|
360 Rounds
|
Ingest
|
Blue
|
2 Passages
|
-
|
Potion
|
4
|
3 |
2
|
360 Rounds
|
Drink
|
Light Blue
|
2 Passages
|
-
|
Ring
|
5
|
4 |
1-120 Rounds
|
1-120 Rounds
|
Worn
|
-
|
3 Movements
|
1 Movement
|
Helmet
|
5
|
5 |
1-120 Rounds
|
1-120 Rounds
|
Worn
|
-
|
1 Day
|
3 Passages
|
Spell |
6 |
5 |
5
|
120 Rounds |
60 Feet |
-
|
2 Passages
|
- |
Scroll |
7 |
6
|
1 |
360 Rounds |
Within hearing |
SeeText
|
2 Passages |
- |
Other |
8 |
7 |
D.O.I.
|
D.O.I |
D.O.I |
D.O.I |
D.O.I |
D.O.I |
1 Round = 30 seconds