DAM CHARACTER CREATION |
Character creation works much the same way as normal DAM generation, but I have merged some of the Marvel TSR tables into it as well and altered them to fit. The random aspect can be ignored if the DM thinks the player's suggestion is a good one for a character which will operate within their campaign well. Remember if the DM is a good one almost any rule change can be made as long as both player and DM agree.
1. Find a Physical Form. Roll on the Physical Forms Table. Re-roll on sub-form tables if necessary.
PHYSICAL FORM TABLE | ||
ROLL |
FORM |
SUB-FORM |
1-10 | Normal Human | |
11-20 | Mutant Induced | |
21-30 | Mutant Random | |
31-35 | Normal Human | |
36-40 | Mutant Breed | |
41-43 | Android | |
44-50 | Humanoid Race | |
51 | Surgical Composite | |
52-53 | Modified Human Organic | |
54-55 | Modified Human Muscular | |
56-57 | Modified Human Skeletal | |
58-59 | Modified Human Extra-Parts | |
60-69 | Demihuman | Roll on Demihuman sub-table |
70-73 | Cyborg | Roll on Cyborg sub-table |
74-77 | Robot | Roll on Robot sub-table |
78-81 | Otherworld | Roll on Otherworld sub-table |
82-88 | Elemental | Roll on Elemental sub-table |
89-90 | Uniques | Roll on Uniques sub-table |
91-100 | Normal Human |
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2. Find an Origin of power. Roll on the Origin of Power Table.
ORIGIN OF POWER TABLE | |
ROLL |
ORIGIN |
1-10 | Natal |
11-20 | Maturity |
21-30 | Self-achievement |
31-35 | Endowment |
36-50 | Technical Mishap |
51-60 | Technical Experiment |
61-65 | Creation |
66-76 | Biological Exposure |
77-87 | Chemical Exposure |
88-98 | Energy Exposure |
99-100 | Rebirth |
3. Generate Basic Attributes. This link will take you to the DAM Character Generation page.
4. Generate Saving Throws. This link will take you to the DAM Character Generation page.
5. Generate Senses. This link will take you to the DAM Character Generation page.
6. Generate Skills. This link will take you to the DAM Character Generation page. Choose General and any Combat skills. Only complete this stage now if appropriate, otherwise leave until after Hero has been finished.
7. Find Stimulus of Weakness. Roll on the Weakness Stimulus Table.
WEAKNESS STIMULUS TABLE | |
ROLL |
STIMULUS |
1-13 | Psychological |
14-18 | Elemental Allergy |
19-33 | Molecular Allergy |
34-43 | No Weakness |
44-64 | Energy Allergy |
65-68 | Two Weaknesses, re-roll twice |
69-81 | Energy Depletion |
82-94 | Energy Dampening |
95-100 | Finite Limit |
8. Find Effect of Weakness. Roll on Weakness Effect Table below.
WEAKNESS EFFECT TABLE | |
ROLL |
EFFECT |
1-29 | Power Negation |
30-49 | Power and Attribute Negation |
50-74 | Incapacitation |
75-89 | Severe Incapacitation |
90-98 | Fatal While Exposed |
99-100 | Unavoidably Fatal |
9. Determine
Power Points. Roll 10D10 + MYSTIC + SPIRIT. Then
apply the random modifier from the Power Point Modifier Table below.
(NOTE: Physical Form: Otherworld add +5
to their
rolls on the table)
POWER POINT MODIFIER TABLE | |
ROLL |
MODIFIER |
1-10 | x1 |
11-55 | x2 |
56-66 | x3 |
67-70 | x3 +100 |
71-75 | x3 +150 |
76-80 | x4 |
81-83 | x4 +50 |
84-87 | x4 +100 |
88-90 | x4 +150 |
91-92 | x4 +200 |
93-94 | x4 +250 |
95 | x5 |
96 | x6 |
97 | x6 +200 |
98 | x7 |
99 | x8 |
100 | x8 +200 |
101 | x8 +400 |
102 | x9 |
103 | x9 +100 |
104 | x9 +200 |
105 | x10 |
Next Stage of Character Creation: Purchase Powers
DAM Rules | Role Playing | Marvel Superheroes | Supers
Last Updated: 11th February 2010
All
names of characters and the distinctive likeness(es) thereof are
Trademarks of Marvel Character, Inc.
Copyright© 2000 Marvel Characters, Inc. All Rights Reserved.