School: | Conjuration | ||||||||||||||||||
Subschool: | Summoning | ||||||||||||||||||
Descriptor: | - | ||||||||||||||||||
Level: | Druid 1, Ranger 1 | ||||||||||||||||||
Components: | Verbal, Somatic, Divine Focus | ||||||||||||||||||
Casting Time: | 1 round | ||||||||||||||||||
Range: | Close (25ft +5ft/2 levels) | ||||||||||||||||||
Effect: | One summoned creature | ||||||||||||||||||
Duration: | 1 round/level (D) | ||||||||||||||||||
Saving Throw: | None | ||||||||||||||||||
Spell Resistance: | No | ||||||||||||||||||
This spell summons a natural creature. It appears where designated and acts
immediately, on the caster's turn. It attacks caster's opponents to the
best of its ability. If caster can communicate with the creature they
may direct it not to attack, to attack particular enemies or to perform
other actions.
A summoned monster can not summon or otherwise conjure another creature,
nor can it use any teleportation or planar travel abilities. Creatures
can not be summoned into an environment that can not support them. For
instance, a porpoise may only be summoned in an aquatic
environment. Creatures in the 1st-level Summon
Nature's Ally Table this colour
may only be summoned into an aquatic environment. The spell conjures one of the creatures from the 1st-level Summon Nature's Ally Table. The creature type is chosen and can be changed each time the spell is cast. All the creatures on the table are neutral unless otherwise noted.
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Based on the spell in the Player's Handbook 3.5 Page 288