School: | Enchantment | ||||||||||||||
Subschool: | Compulsion | ||||||||||||||
Descriptor: | Mind-Affecting | ||||||||||||||
Level: | Bard 1 | ||||||||||||||
Components: | Verbal, Somatic, Divine Focus | ||||||||||||||
Casting Time: | 1 Standard action | ||||||||||||||
Range: | Close (25 ft. + 5 ft. per 2 levels) | ||||||||||||||
Target: | One living creature | ||||||||||||||
Duration: | 1 round | ||||||||||||||
Saving Throw: | Will negates | ||||||||||||||
Spell Resistance: | Yes | ||||||||||||||
This spell causes a single
creature to become confused for 1 round, making them unable to independently determine what
they will do. Roll on the following Confusion
Table at the beginning of the subject's turn that round to see what
the subject does in that round.
A confused character who can not carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked). Arcane Material Component: A set of three nut shells |
Based on the spell in the Player's Handbook 3.5 Page 212