School: | Evocation |
Subschool: | Light |
Descriptor: | - |
Level: | Bard 3, Cleric 3, Druid 3, Paladin 3, Sorcerer/Wizard 3 |
Components: | Verbal, Somatic |
Casting Time: | 1 Standard action |
Range: | Touch |
Target: | Object touched |
Duration: | 10 minutes per level (D) |
Saving Throw: | None |
Spell Resistance: | No |
The object touched sheds light
as bright as full daylight in a 60-foot radius, and dim light for an
additional 60 feet beyond that. Creatures that take penalties in bright
light also take them while within the radius of this magical light.
Despite its name, this spell is not the equivalent of daylight for the
purposes of creatures that are damaged or destroyed by bright light
(such as vampires). If Daylight is cast on a small object that is
placed inside or under a light proof covering, the spell's effects are
blocked until the covering is removed. Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect. Daylight counters or dispels any darkness spell of equal or lower level, such as Darkness. |
Based on the spell in the Player's Handbook 3.5 Page 216