School: | Evocation |
Subschool: | Darkness |
Descriptor: | - |
Level: | Bard 2, Cleric 2, Sorcerer/Wizard 2 |
Components: | Verbal, Material/Divine Focus |
Casting Time: | 1 Standard action |
Range: | Touch |
Area: | Object touched |
Duration: | 10 minutes per level (D) |
Saving Throw: | None |
Spell Resistance: | No |
This spell causes an object to
radiate shadowy illumination out to a 20-foot radius. All creatures in
the area gain concealment (20% miss chance). Even creatures that can
normally see in such conditions (such as with darkvision or low-light
vision) have the miss chance in an area shrouded in magical darkness.
Normal lights (torches, candles, lanterns and so forth) are incapable of
brightening the area, as are light spells of lower level (such as Light
or Dancing Lights). Higher level spells (such as Daylight)
are not affected by Darkness.
If Darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell's effect is blocked until the covering is removed. Darkness counters or dispels any light spell of equal or lower spell level. Arcane Material Component: A bit of bat fur and either a drop of pitch or pieces of coal. |
Based on the spell in the Player's Handbook 3.5 Page 216