WIZARD OF THE COAST

 

ORFITE STATISTICS:

Defense: 11 (+1 size) or 10 Speed 6-10 meters per Round
Vitality Points: By Class Wound Points: Equal to Constitution
Attacks: By Class Damage: 1D3 (Unarmed)
Species Qualities:
  • 1 to 2 meters tall
  • -4 Spot
  • -2 any sight-based action, Blindsight
  • Scent +2:
    Orfites can detect approaching enemies, sniff out hidden foes, track by sense of smell and identify odours as Humans recognise familiar sights. Also detect opponents within 10m by sense of smell. If opponent is upwind, the range increases to 20m, if down wind to 6m. strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted. Overpowering scents, such as tauntauns, can be detected at triple ranges.
    When detecting a scent, the exact location is not revealed- only its presence somewhere within the range. The Orfite can make an attack action to note the direction of the scent. If they move to within 2m of the source, the source is pinpointed.
    Scent tracks can be followed using Wisdom checks to find or follow. Typical DC is 10 (fresh, regardless of surface holding the scent). This increases or decreases depending on the strength of the quarry's odour, the number of creatures and age of the trail. For each hour cold, the DC is +2. Otherwise this ability follows the Track feat. Orfites ignore the effects of surface conditions and poor visibility.
Size: Small - Medium (1-2m) Reputation: 0
Strength: -2 Dexterity: +0
Constitution -2 Intelligence: +0
Wisdom +2 Charisma +2
Saves: By Class Species Feats:
  • Blind Fight
Equipment:
  • Variety of personal belongings
Species Skills:
  • +2 Survival
  • +6 Profession (kril farmer)
  • +2 Profession (any one)
Special Features:
  • Low Gravity:
    Standard gravity reduces their Move by 2m and STR/DEX by -4.
    After the first 40 days, each subsequent 20 days in a higher gravity, penalty is reduced by .5 to STR and 1 to DEX and Move penalty reduced by .5