ORFITE STATISTICS:
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Defense: 11 (+1 size) or 10 |
Speed
6-10 meters per Round |
Vitality Points: By Class |
Wound Points: Equal to Constitution |
Attacks:
By Class |
Damage: 1D3 (Unarmed) |
Species Qualities:
- 1 to 2 meters tall
- -4 Spot
- -2 any sight-based action, Blindsight
- Scent +2:
Orfites can detect approaching
enemies, sniff out hidden foes, track by sense of smell and identify
odours as Humans recognise familiar sights. Also detect opponents
within 10m by sense of smell. If opponent is upwind, the range
increases to 20m, if down wind to 6m. strong scents, such as smoke or
rotting garbage, can be detected at twice the ranges noted.
Overpowering scents, such as tauntauns, can be detected at triple
ranges.
When detecting a scent, the exact location is not
revealed- only its presence somewhere within the range. The Orfite can
make an attack action to note the direction of the scent. If they move
to within 2m of the source, the source is pinpointed.
Scent tracks can be followed using Wisdom checks to find or follow.
Typical DC is 10 (fresh, regardless of surface holding the scent). This
increases or decreases depending on the strength of the quarry's odour,
the number of creatures and age of the trail. For each hour cold, the
DC is +2. Otherwise this ability follows the Track feat. Orfites ignore
the effects of surface conditions and poor visibility.
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Size: Small - Medium (1-2m) |
Reputation: 0 |
Strength: -2 |
Dexterity: +0 |
Constitution -2 |
Intelligence: +0 |
Wisdom +2 |
Charisma +2 |
Saves: By Class |
Species Feats:
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Equipment:
- Variety of personal belongings
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Species
Skills:
- +2 Survival
- +6 Profession (kril farmer)
- +2 Profession (any one)
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Special Features:
- Low Gravity:
Standard gravity reduces their Move
by 2m and STR/DEX by -4.
After the first 40 days, each subsequent 20 days in a
higher gravity, penalty is reduced by .5 to STR and 1 to DEX and Move
penalty reduced by .5
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