ANOMID VOCALISER MASK |
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MODEL: | Varies | |
TYPE: | Face Mask | |
COST: | 100 credits | |
AVAILABILITY: | Very Rare to non-Anomids | |
WEIGHT: | 0.25 KG | |
DEFENCE: |
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BREAK DC: | 13 | |
DAMAGE REDUCTION: | 0 | |
WOUND POINTS: | 3 | |
SKILL: | Repair check to reprogram | |
Anomids require these devices to speak. The mask converts subtle movements of the wearer's jaw and throat muscles into synthesized words and phrases. It is programmed for one language only (usually Basic) but can be reprogrammed to synthesize words in a different language, with a successful Repair check (DC 30). Anomid vocaliser masks are tuned to their jaw and throat muscle movements, translated into harsh, electronically-synthesized words. Some masks have sensor arrays to help the Anomids hear better, and others carry translator systems that can interpret dozens of dialects. These vocaliser masks have become status symbols over the course of centuries of use. The wealthier the Anomid, the more ornate and valuable the mask. Elements of a mask often identify the wearer as belonging to a particular family or coming from a certain region of their home planet. Others may hint at the Anomid's profession, for example, an artist's mask may have swirling patches of reflective metal that are pleasing to the eye, while an animal handler's mask might look like the visage of a creature. A non-Anomid attempting to use the vocalizer mask can do so only with a successful Dexterity check (DC 25). A failed roll causes the mask to generate inarticulate and indecipherable sounds, nothing more. |