WEST END GAMES

ANOMID STATISTICS:

Attribute Dice: 8D Move: 7/9
Dexterity: 1D/2D+2 Perception: 1D/3D
Knowledge: 1D/3D Strength: 1D/2D+2
Mechanical: 1D/2D+2 Technical: 1D/4D
Height: 1.4-2 meters tall.

 

TYPICAL ANOMID:

Dexterity: 1D Perception: 1D
Knowledge: 1D+2 Strength: 1D
Mechanical: 1D Technical: 2D+1
Height: 1.8 m
Skills:

Usually technically-orientated, particularly pertaining to computers and starships

Special Skills:

Languages: Anomid Sign Language: This skill specialisation is used to understand and 'speak' the unique Anomid form of sign language. Only Anomids and other beings with six digits per hand can learn to communicate with this language. The skill costs the normal amount for specialisations, but all characters trying to interpret Anomid sign language without the specialisation have their difficulties increased by 2 levels because of the complexity and intricacy of the language.
Time to use:
1 round.

Special Abilities:

Technical Aptitude: Anomids have a natural aptitude for repairing and maintaining technological items. At creation only, Anomid characters get 6D bonus skill dice (in addition to the normal 7D skill dice). These bonus dice can be applied to any Technical skill, and Anomid characters can place up to 3D in any begining Technical skill. These bonus skill dice can be applied to non-technical skills, but at half value (i.e. it requires 2D to advance a non-Technical skill 1D).

Story Factors:

Pacifists: Anomids tend to be pacifistic, urging conversation and understanding over conflict.
Wealthy: Anomids have one of the richer societies. Beginning characters should be granted a bonus of at least 2,000 credits.