W.P. SHIELD
This is combat skill with large and small shields used primarily for
parrying and self defense. A shield can be used in one hand and a
weapon in the other. No bonuses apply when the shield is thrown.
A shield can not be used to block bullets or energy blasts easily. Any
such attempt is done without bonuses (straight dice roll) and with a
penalty as noted below. Blocking thrown knives, spears, arrows, and
other similar weapons also has a penalty and is noted below.
The shield has limited S.D.C. and only really takes damage when used to
block energy blasts or explosions, or is specifically targeted by an
opponent with the intention of destroying or chopping through the
shield. In these cases, subtract 10% of the damage that would normally
be inflicted by a weapon when parried or blocked by the shield. When
all S.D.C. has gone, the shield has too many holes, cracks, and
weaknesses to offer any further protection. The next strike will punch
right through or shatter it and hit the user at full force and thus
full damage.
W.P. Bonuses:-
- +1 to parry at levels 1, 3, 7, 10, and 13.
- +1 to strike with shield at levels 4, 8, and 12.
W.P. Penalties:-
- -8 to parry bullets or energy blasts.
- -3 to parry thrown weapons (knives, spears etc.).