W.P. PAIRED WEAPONS
This is a tactic in which a one-handed weapon is held in each hand to
be used in any combination of combat moves simultaneously. For example,
two short swords, a short sword and broadsword, sword and knife, mace
and shield, and so on. Two-handed weapons can not be paired weapons.
Characters with the W.P. Paired Weapons may use any weapon that can
effectively be used with one hand (i.e. one suitable weapon in each
hand). A character who gains this W.P. skill from a level advancement
may use it with any one-handed melee weapon that they are currently
proficient with (has a W.P. in). However, any weapons being used which
the wielder does not have a W.P. in or which is too heavy or large
effectively negates the Paired Weapons skill, making it impossible to
use both hands and weapons simultaneously, and can only attack one
opponent and each swipe of the weapon counts as one melee attack.
Characters with this skill can either parry multiple attackers or parry
an incoming attack and then get a counter-attack, but can not do both.
Of course, a character with W.P. Paired Weapons can parry an attack and
strike simultaneously only if they still have attacks left. A character
who has already used up their attacks can not counterstrike (hit back)
until the next melee round begins, but they can parry until then.
A character with this W.P. using both attacks simultaneously is
vulnerable to attack from a scond opponent. When fighting three (or
more) attackers, the character would be able to parry two of them, but
any other attacks would be unopposed.
Four-armed characters need to take W.P. Paired Weapons once, not once
for each pair of arms. A character who already has this skill would
not gain any additional bonuses or benefits by taking the skill a
second time. Only weapons in which the character has a W.P. can be used
with W.P. Paired Weapons. This skill is deisnged for melee weapons like
knives, swords, clubs, etc. not guns. When shooting two guns at once
there is a -2 penalty to strike with the regular hand and a -6 to strike with the off hand.
Users of Paired Weapons can:-
- Strike and parry simultaneously. In other words, those
skilled in W.P. Paired Weapons can often perform two actions for every
one melee action/attack.
- Twin, simultaneous strikes against the same target. Both weapons
hit the same opponent or target at once, making it one melee
attack/action (roll only once to strike for both weapons). The defender
under attack can only try and parry one of the two weapons coming at
him for his defensive parry. The other will strike unless they too have
the W.P. Paired Weapons skill and is using two weapons, or a weapon and
a shield, to try and block both simultaneous attacks; needs to roll one
parry.
- Strike two different targets (or strike one and parry another incoming attack), simultaneously; both must be within reach.
- Parry two different attackers, one with each hand.
A character with W.P. Paired Weapons needs to make only a single roll if they are:-
- Striking the same opponent twice.
- Parrying the same opponent twice.
A character with W.P. Paired Weapons needs to make two separate rolls if they are:-
- Striking two different opponents.
- Parrying attacks from two separate opponents.
- Striking once and parrying once against the same opponent.
- Striking one opponent and parrying against another.