TECHNICAL SKILL: LORE: MAGIC
This area of study does not give the character any magical powers, or
the ability to use Techno-Wizard devices, or the ability to read magic
symbols.
This area of study provides general knowledge, theories and historical
reference on how magic works, common magical powers and spells, their
effects, who possesses such magic, notable creatures of magic, and the
various types of practitioners of magic (Ley Line Walker, Elemental
Fusionist, Techno-Wizard, Conjurer, Necromancer, etc.), places of
reputed magical significance and power (Magic Zone, Tolkeen, etc.), and
myths and legends about magic and the most famous magic items and
notorious sorcerers. Although the character can not read runes
or mystic symbols, they are likely to be able to recognize whether the
symbol is a real magic ward, rune, warning, part of an inscription or
spell, or a fake.
Prerequisites: None.
Base Skill: 25%.
Per Experience Level: +5%.
Bonuses:-
- Recognize Magic Symbols, Runes and Circles: 15%, +5% per level of experience.
- Recognize Enchantment: 10%, +5%per level of experience. (People under the influence of magic charms, possession, curses, mind control, and similar.)
- Identify Magic Artifact: -15% to Lore: Magic skill. (This
will impart general information about a magical artifact. How much
information will depend upon the specific item, i.e. how
famous/notorious it is, how recognizable it is, and so on.)