MECHANICAL SKILL: BIOWARE MECHANICS
The 'Bioware' IS cybernetics! A character with this skill
can identify, service, and repair all cybernetic and bionic systems,
from the simplest data plug to the most sophisticated of the artificial
eyes. This, however, is limited to the actual machine and electronics
of cybernetics, not designing or building bionic components (unless
part of a kit to be assembled). Nor does the skill apply to living
bio-systems, like artificial skin, organic eyes, and internal organs.
A bio-mechanic can fix a cybernetic implant or bionic machine part -
hand, arm, leg, mechanical implant, weapon - but can not install it or
attach it to a living body unless they also have the Cybernetic Medicine
skill.
The character is -20% when working with sophisticated bionic systems including bionic weaponry or alien cybernetic units.
Prerequisites: Mechanical Engineering and Mathematics: Basic.
Base Skill: 30%.
Per Experience Level: +5%.