PHYSICAL PSIONIC POWER: TELEKINETIC PUNCH

This telekinetic power enables the psychic to deliver a powerful punch or kick-like force through telekinetic energy. The character must actually make a physical punch or kick, but a successful strike delivers a telekinetically enhanced blow. A telekinetic punch does 3D6 S.D.C./hit point damage +P.S. bonus (if any), and a telekinetic kick does 4D6 S.D.C./hit point damage +P.S. bonus. The I.S.P. is spent whether or not the attack actually hits the target (roll to strike as normal). The power is used in conjunction with a normal physical attack that can be parried or dodged by the enemy. Every time the power is used, the psychic must make a Save of 14 or higher or take 1D6 damage themselves as a result of wrenched muscles or a dislocated joint from the extra strain on their body.

Range Touch or 1ft. (0.3m) per level of experience.
Duration: Instant.
Length Of Trance: N/A
I.S.P.: 6
Saving Throw: Dodge or parry as normal.
Base Skill: N/A