PHYSICAL PSIONIC POWER: TELEKINESIS

Telekinesis is the ability to move objects without any other means than directed psychic energy. The character can make an object hop, fall, rise into the air, suspend it there (hover), or make it fly across the room.

In order to move an object by telekinesis, the item must be clearly visible, within the psychic's range and the point of focus. As usual, the psychic must concentrate on what they are doing: thus each telekinetic feat counts as one of the character's physical attacks. The total number of attacks is equal to the character's number of physical attacks per melee; usually 3 or 4. One can attack with telekinesis by hurling an object as if thrown or causing it to buzz about a room, swinging and hitting like a club controlled by an invisible hand. Several objects can be telekinetically thrown around within the same melee round, but not simultaneously. The psychic can only concentrate on one item at a time. [Example: A Physical Psychic with four, normal hand-to-hand attacks per melee can perform four attacks with telekinesis.First, they make a flower vase fly from the table, aiming it at their opponent's head. Second, they make the lamp hurl at the guard at the door. Third, the table is suddenly flipped up on end, and fourth, the doorknob is turned and the door flung open. Four attacks or actions using telekinesis.]

Telekinesis can be used to do more than making objects fly around. The telekinetic power can be used to open doors, flick switches, press buttons, turn knobs and dials, open windows, make a rocking chair rock and so on. Each action counts as one of the character's physical attacks/actions per melee.

It is easiest to move or hurl small objects weighing 2 pounds (0.9kg) or less, to a maximum height or distance of 60ft. (18.3m). Medium weight objects weighing 3lbs.to 20lbs. (1.4kg - 9.1kg) are more difficult, and have a maximum height or distance of 30ft. (9.1m). Large or heavy objects weighing over 20lbs. (9.1kg) are the most difficult to manoeuvre, with a maximum height and distance of 15 ft. (4.6m).

Telekinesis in actionTelekinesis is not a force field, thus, while it can be used to parry/block a punch, kick, club, knife or even sword, it can not stop bullets, arrows, gas, flying tackles, and similar attacks. Further more, a failed roll to telekinetically parry means the psychic did not parry and is struck by their opponent.

Range Up to 60ft. (18.3m) away.
Duration: 2 minutes per level of experience.
Length Of Trance: N/A
I.S.P.: Small [2lbs. (0.9kg)] = 2; Medium [3-20lbs. (1.4-9.1kg)] = 8; Large [20lbs. (9kg)] = 8 +1 per every 10lbs. (4.5kg) over 20lbs. (9kg).
Saving Throw: None
Base Skill: N/A
Bonuses:-