SENSITIVE PSIONIC POWER: SIXTH SENSE

The sixth sense is a power that give the psychic a precognitive flash of imminent danger to themselves or somebody near them (within 90ft). The character will not know what the danger is or where it will come from, nor who it will be directed at when in a group. All they will know is that something life threatening will happen within the next 60 seconds (4 melees)! The sixth sense is triggered automatically, without the consent of the psychic, whenever their life is in great peril or the life of somebody they greatly care about (friend, loved one etc.). The sixth sense is only triggered by an unexpected, life threatening event which is already set in motion and will happen any second. The power can not be called upon at will to sense for traps or ambush. Instead, it works like an automatic reflex. If the character has used all their I.S.P. the sixth sense is temporarily rendered inoperative.

The sudden flash of insight provides the bonuses listed below. All bonuses apply only to the initial melee when the attack occurs.

Range 90ft. (27.4m).
Duration: Until the danger passes or happens.
Length Of Trance: N/A
I.S.P.: 2
Saving Throw: None
Base Skill: N/A
Bonuses: