SENSITIVE PSIONIC POWER: SIXTH SENSE
The sixth sense is a power that give the psychic a precognitive flash
of imminent danger to themselves or somebody near them (within 90ft).
The character will not know what the danger is or where it will come
from, nor who it will be directed at when in a group. All they will
know is that something life threatening will happen within the next 60
seconds (4 melees)! The sixth sense is triggered automatically, without
the consent of the psychic, whenever their life is in great peril or
the life of somebody they greatly care about (friend, loved one etc.).
The sixth sense is only triggered by an unexpected, life threatening
event which is already set in motion and will happen any second. The
power can not be
called upon at will to sense for traps or ambush. Instead, it works
like an automatic reflex. If the character has used all their I.S.P.
the sixth sense is temporarily rendered inoperative.
The sudden flash of insight provides the bonuses listed below. All
bonuses apply only to the initial melee when the attack occurs.
Range 90ft. (27.4m).
Duration: Until the danger passes or happens.
Length Of Trance: N/A
I.S.P.: 2
Saving Throw: None
Base Skill: N/A
Bonuses:
- +6 Initiative.
- +2 Parry.
- +3 Dodge.
- Character can not be surprised by sneak attack from behind.