PHYSICAL PSIONIC POWER: ECTOPLASMIC DISGUISE
This is an enhanced control over ectoplasm that gives the psychic the
ability to cover and disguise their facial features. Ectoplasm is
created as normal, with the pseudo-substance rising from the pores of
the skin. Instead of forming wispy tentacles, the ectoplasm covers the
face. As it solidifies, it becomes a sort of putty-like material that
can be mentally shaped and molded by the psychic. Once the desired
shapes and features are achieved, the psychic can make the ectoplasm
look like real flesh. The best way to create an ectoplasmic disguise is
for the psychic to look at a photograph or a frozen video image and
concentrate on that image while the ectoplasm automatically molds into
that shape/image, including skin colour. Not only can the psychic
create a mask to hide their facial features, but they can also change
the shape and bulk of their body with ectoplasm, adding a pot belly,
muscles, a tail, or an extra eye, etc.
An ectoplasmic disguise is especially effective at a distance, but does
not hold up under close scrutiny. The ectoplasm always has a bit of a
'dull' and 'pasty' appearance, regardless of skin colour. If punched,
cut, scraped etc. the ectoplasmic covering will tear away and, in a
matter of seconds, noticeably reform to repair the damage. The psychic
must also concentrate on maintaining their disguise, which means their
attention is divided and hampered. While the disguise is being
maintained, the psychic suffers the penalties noted below. To lose
these penalties the psychic must relinquish some of their control over
the disguise, with notable results, like features obviously shifting,
drooping or even melting. If the character is seriously injured,
knocked unconscious or slain, the ectoplasm melts away, turns into
floating globules and disappears into thin air in a matter of seconds.
Range Self.
Duration: 10 minutes (40 melees) per level of experience.
Length Of Trance: N/A
I.S.P.: 12
Saving Throw: None
Base Skill: 50% (+12% if also has Disguise Skill), +3% per level
of experience. This percentage applies primarily when trying to
accurately imitate a specific person's identity. In most other cases,
the disguise is successful in that it obscures the psychic's true
identity.
Penalties While Maintaining Disguise:-
- Initiative -4.
- All combat bonuses halved.
- Attacks/Actions per melee halved.
- Running Speed halved.
- Skill performance halved.