CYBER-KNIGHT DREAM VISION
The Dream Vision is said to provide a cyber-knight with insight to
their destiny and help them find peace, purpose, and direction in their
lives. Although these visions can be prophetic, they are not
clairvoyant or a psionic power. The cyber-knight has no control over
them whatsoever. The knight can not make a Dream Vision come when they
want it, nor make it somehow reveal information about some specific
event,person, battle, or doubt. A Dream Vision comes when it comes and
tells what it tells whetherthe knight wants it or not.In fact, most
cyber-knights report that they receive their Dream Visionwhen they are
young,usually a few months to a few years after they have finished
their training and become full-fledged cyber-knights. Most also report
that their Dream Vision came out
of the blue, often during the Dream Vision is said to provide a
cyber-knight with insight to
their destiny and help them find peace, purpose and direction in their
lives. Although these visions can be prophetic, they are not
clairvoyant
or a psionic power. The cyber-knight has no control over them
whatsoever. The knight can not make a Vision Dream come when he wants
it, nor make it somehow reveal information about some specific event,
person, battle or doubt. A Dream Vision comes when it comes and
tells what it tells whether the knight wants it or not. In fact, most
cyber-knights report that they receive their Dream Vision when they are
young, usually a few months to a few years after they have finished
their training and become full-fledged quiet, peaceful times when one
least expects it. The vision is rarely violent or nightmarish and is
usually welcomed because it reaffirms the cyber-knight's commitment to
the Code of Chivalry and points out some personal flaw or weakness that
needs correcting (too cocky/overconfident, too cautious, too uncertain,
traveling down a dangerous path, will soon face a choice or challenge
that will shape their life, etc.). The Dream Vision also usually points
to some purpose or mission to which the young hero can dedicate their
life.
Like any dream,these visions are often cryptic and symbolic, although
some (20%) are clear and straightforward. A cyber-knight may draw their
own conclusions or seek input from their mentor (the knight who trained
them) or a Dream Sage (a hermetic cyber-knight who is wise, insightful
and understands the ways of dreams). Whichever way one goes is
acceptable.
Dream Visions are deeply personal and a cyber-knight will never talk
about it casually. Most rarely mention it even to their closest
friends, the mentor or Dream Sage being the two notable exceptions.
In most cases, a cyber-knight receives only one Dream Vision
their entire life. In rare instances, twice. Those who receive two,
usually get one very early in life (i.e. shortly after becoming a
cyber-knight) and another in their middle years (40-60). Only Dream
Sages are believed to get more than two visions in their long lives,
and that's based on rumour (See Hermetic Cyber-Knight or Dream Sage).
Deciphering Dream Visions
In game terms, Dream Visions are so personal and such an
integral part of the PC's life, it is usually best to let the player
come up with one, as well as it motivated and inspired the characters
part of their background.
If the cyber-knight has not yet had a Dream Vision the DM could
generate one for the player, especially if the DM knows the player and
character well. Dream Visions should be poignant and dramatically suit
the campaign, but also fits the character. They should not be used for
punishing or dramatically changing a character, unless such a change is
wanted by the player.
Example Dream Visions
1) A cyber-knight rides or is
carried through the streets surrounded by a thronging multitude
cheering their name. It is clear they are popular and loved by all. The
procession stops and the dreamer is confronted by something. It may be
another cyber-knight, known villain, CS soldier, monster, woman or
child, or just about anything. The dreamer is annoyed and perhaps angry
that 'their' celebration and accolades have been stopped because of the
intruder and goes to face (confront?) them.
The intruder represents some internal (self) problem, such as pride,
arrogance, overconfidence, falling prey to praise and adulation, losing
sight of one's real purpose or addressing real problems, etc., and/or
some external problem (enemy, imminent or future danger, coming
conflict, etc.) that the dreamer must face. Depending on how the
character acts and interacts with the 'something' will reveal the
thrust of the message.
For example, a beautiful woman (or man/appropriate sexually attractive
gender) throws themselves at the dreaming cyber-knight. The knight runs
off with her, ignoring those who celebrate their name. The villagers
come to ask for the dreamer's advice,and return to invite them to join
them in other events, celebrations and activities, but the dreamer is
too busy with love and rebukes them every time. Finally, they ask them
to come and help solve several problems, and/or warn of some impeding
danger. In the dream they ignore each request, either choosing to spend
time with the woman or to party or wallow in their own celebrity.
One day the villagers stop coming. When the knight goes to investigate,
they find the villagers no longer have need of them, and they are
replaced with a new champion, one who cares about them and not
themselves or some fanciful distraction. Or worse, the town has been
ransacked, many people are dead,and others missing, because the dreamer
ignored the villager's pleas.
In both instances the dream addresses issues of responsibility,
commitment,and caring versus personal pride, arrogance and fleeting
pleasure. It might also have to do with reputation and trust and what
happens when one takes it for granted.
Note: The villain responsible for sacking the town - the CS,
vampires, demons from Calgary, Xiticix, Daemonix, members of the
Federation of Magic, Fallen Cyber-Knight(s), a specific villain or band
of cutthroats, whomever - might indicate a specific danger that the
knight should dedicate their life to destroying or stopping (especially
if the character travels to several places in the dream and they are
all victimized by the same force).
2) Dream starts as before, only
this time a scruffy-looking challenger stops the procession. A boy no
more than 16, calls the cyber-knight names, accuses them of being
arrogant and self-absorbed and challenges them to a duel. The knight
laughs, but the crowd becomes angry, half of them mock and push the
challenger,the other half continue past the boy with the dreamer,
leading them to the heart of the celebration. Later, the knight learns
that the boy was beaten to death by the angry mob.
This dream speaks of being self-absorbed and callous, as well as
injustice, intolerance, and lack of compassion. If the cyber-knight
had stopped to listen to the boy's complaint or his reason for feeling
injured by the knight, the matter may have been settled peacefully and
the boy invited to join the festivities. Or they may have learned of
some unintended slight or injury to the boy or his family and have been
able to rectify or avenge it. Certainly, the knight could have
prevented the murder. If the las was a Coalition soldier, mage, D-Bee
or other specific race or class of person it might speak to their
plight of being ignored,misunderstood and persecuted. Something the
cyber-knight might dedicate their life to resolve.
3) As before, only the challenger
is a weakling, perhaps an old woman, a little child, a frail D-Bee or
young warrior. The knight stops to address the intruder. The dreamer
may be nice and understanding, arrogant and condescending or outright
mean, it does not matter. Before the dreamer knows it, the intruder
transforms into a dragon or monster, or is suddenly joined by a dozen
powerful fiends out for blood.
This dream may speak to preparedness, assumptions, naivety or betrayal.
Or it may warn of some hidden danger or insidious corruption, perhaps
something the hero should dedicate their life to stopping.
4) As before, only the challenger
is a fellow cyber-knight. One the dreamer has never met before. The
stranger calls the dreamer a traitor and a fool. He challenges them to
a contest of arms or a duel to the death. The dreamer refuses and tries
to discuss the matter, but the unknown knight will have none of it and
warns he will cut the dreamer down where he stands. Whether the unknown
cyber-knight is slain or subdued is unimportant. What is important is
that the stranger hates the dreamer just for being a cyber-knight.
This dream speaks to the schism within the Fellowship instigated by the
war with Tolkeen. It addresses the pain and anger that drives some to
battle their brethren and to hate, which if left unchecked, may topple
the Fellowship entirely. It also speaks to one's resolve as a
cyber-knight and the trouble yet to come.
If the challenger is some other warrior or changes into several
different O.C.C.s during the course of the conflict, the dream might be
about the cyber-knight's damaged reputation and lost trust. Or about
the Fallen Knights whose villainy confuses people and makes them
believe all cyber-knights are dangerous villains.
5) As before, only suddenly a
dimensional Rift appears, and from it an invading swarm of...fill in
the blank...vampires, Xiticix, evil dragons, the Coalition, a known (or
unknown but memorable) band of villains, or something else. The dreamer
can not fight them all alone, they need help,but the villagers who
adore them are no match for the enveloping force and flee in terror.
The face of the horde's leader appears in the middle of the Rift, or
the homeland from which the raiders originate can be seen just for a
moment before the dream ends. Identifying the true source of the
trouble.
This dream may indicate some impending doom, treachery and/or a
specific enemy. An enemy the cyber-knight now knows and should face.
They also know they are no match for it alone and must find others to
join their crusade.
6) As before, only the dreamer strikes down the intruder in anger or fear,without determining if he was a danger or not.
This speaks to the dreamer's own inner demons, hate, fear, anger, and
the tragedy that might occur if they do not learn to change or control
themselves.
7) As before, only before the
dreamer is a gallows. The prisoners about to be hung are guilty only of
being different and misunderstood. The crowd who loves the cyber-knight
scream for the prisoners' deaths,but bow to 'their' justice. The
dreamer knows that any decision other than hanging these people will
turn the crowd against the dreamer, but they are the only voice of
reason. The prisoners' fate rests entirely in the dreamer's hands.
This dream addresses difficult choices and taking a stand, even if it
an unpopular one. It also speaks to the anger and horrors spawned by
prejudice, hate and lust for revenge. If a particular person or group
shouts the loudest or is clearly working the crowd into a frenzy, they
may represent the cause of the hate or an undercurrent of conspiracy,
and even a specific enemy to be vanquished.