CYBER-KNIGHT MOTIF: COURTIER

Close to half of all cyber-knights are Courtiers, noble and lawful warriors who live their life by the Chivalric Code. All cyber-knights adhere to the Code in some way, shape or form, but it is the Courtiers who have seemingly refined it to an 'art and a science.' Their every action corresponds in some way to the Code which binds them. Verily, they are living examples of the power of law and justice in a lawless world.

Couriers are so named because they maintain the ancient practice of 'holding court' so that a cyber-knight's deeds may be publicly known and the knight's worthiness evaluated by their peers. In ancient times, feudal knights attended the court of their lord and king for such purposes. On Rifts Earth, the cyber-knights are not a feudal organization. Indeed, they are not a formal organization at all, so they really have no formal meeting places or castle in which to 'hold court.' Instead, there is a tradition among them that whenever six or more knights gather, they head for the nearest town and 'hold court.' This typically entails the knights bringing large gifts of food and drink to the town, which in turn holds a large festival in their honour. At night, the cyber-knights are asked to come forward and tell stories of their deeds. Since cyber-knightsin good standing do not lie or exaggerate, the stories told are assumed by all to be true. Everybody at the scene listens to the tales; in a world where most people have no books, television or movies, cyber-knight stories are much-loved entertainment.

While comments,praise, applause and questions are welcomedfrom all the listeners, either a single person or a small group of four to eight people from the crowd are chosen to evaluate the cyber-knight based on his deeds. This person or group is always female, usually a young maiden whi has not yet been married or attended motherhood. In some cases, little children will also be called upon to evaluate the knightly tales. The idea behind this odd practice is that these people represent the most easily trodden upon folks in the badlands where the cyber-knights roam. In many wasteland villages and homesteads, women tend the home fires and have little or no means of defending themselves. Children are even more easily victimized, and the young age of both suggests innocence. Who better to judge the progress of the champions of the downtrodden than the downtrodden and innocent themselves?

Should a cyber-knight be deemed worthy of adulation, the other knights will bear witness to it, and spread the word to any other cyber-knights they reach. This is how the reputation of a cyber-knight grows among other knights. Among common folk, knightly reputations often grow like wildfire and may get rather embellished along the way. By the time the tale of one cyber-knight's victory over a pair of Simvan in Minnesota reaches texas, the deed has turned into a one-man battle against a horde of Simvan and all their monstrous steeds. So on one hand, the practice of holding impromptu courts helps correct runaway stories of outlandish deeds, and on the other, helps to propagate them. For most knights, hearing that the magnitutdeof their deeds has been blown out of proportion is cause for embarrassment. Villages that hold court for cyber-knightsoften take it upon themselves to be truthfaul keepers of the stories told during the festivities. The tales become part of the village's heritage and in this way,many of the small communities dotting the wastelands of Rifts North America are themselves small museums of Cyber-Knight lore. Should a scholar make anextensive trip among these places, they could assemble a mighty collection of Cyber-Knight lore.Erin Tarn herself gathered numerous accounts and has been said to have considered making a comprehensive history if only she 'were ten years younger.'