TRANCE

Level: 4
Range: Touch or within12 feet (3.6m)
Duration: 5 minutes per level of experience
Saving Throw: Standard
P.P.E.: 10

This enchantment places another character into a zombie-like state in which the entranced victim is in a hypnotic daze, unaware of their environment or happenings around him. They can not formulate thoughts, use skills, or act on their own. While entranced, the individual is only aware of the enchanter's voice and will follow extremely simple commands, such as stay, sit, follow me, get inside, lay down, give me your hand, etc. The entranced victim can not engage in any type of combat to any degree, nor actions that require skill or thought, and offers no resistance. The magic is meant to incapacitate more than it is to enslave. Evil men of magic often use trance on prisoners or intended victims of a human sacrifice.

While entranced, the person can not be made to reveal secrets, betray a friend or act against alignment. All physical attributes function at half of what they really are; thus, a Speed of 10 is 5 while entranced. The victim of a Trance will remember nothing of the events that occurred while entranced. Can not affect people inside power and M.D.C. body armour, robots, or vehicles.