TRANCE
Level: 4
Range: Touch or within12 feet (3.6m)
Duration: 5 minutes per level of experience
Saving Throw: Standard
P.P.E.: 10
This enchantment places another character into a zombie-like state in
which the entranced victim is in a hypnotic daze, unaware of their
environment or happenings around him. They can not formulate thoughts,
use skills, or act on their own. While entranced, the individual is
only aware of the enchanter's voice and will follow extremely simple
commands, such as stay, sit, follow me, get inside, lay down, give me
your hand, etc. The entranced victim can not engage in any type of
combat to any degree, nor actions that require skill or thought, and
offers no resistance. The magic is meant to incapacitate more than it
is to enslave. Evil men of magic often use trance on prisoners or
intended victims of a human sacrifice.
While entranced, the person can not be made to reveal secrets, betray a
friend or act against alignment. All physical attributes function at
half of what they really are; thus, a Speed of 10 is 5 while entranced.
The victim of a Trance will remember nothing of the events that
occurred while entranced. Can not affect people inside power and M.D.C.
body armour, robots, or vehicles.