HEAL WOUNDS

Level: 5.
Range: Touch or 3ft. (0.9m) distance.
Duration: Instant.
Saving Throw: Standard, if the person resists the magic.
P.P.E.: 10.

This powerful invocation will instantly heal minor physical wounds, such as bruises, cuts, gashes, bullet wounds, burned flesh, and pulled muscles. It will not help against illness, internal damage to organs or nerves, broken bones or poisons and drugs.

In the case of bullet wounds, the bullet should be removed first. If the bullet is left inside a person it will become a constant irritant causing chronic pain; reduce the person's P.E. and P.P. attributes by one each due to the stiffness and discomfort.

The heal wound magic restores 3D6 S.D.C. and 1D6 hit points.